If you divide total revenue of the company amongst all of its employees, Google still makes say 1-2M per employee, and Nintendo has been reported to earn in revenue 2-3M per employee during the heyday of the Wii.
The key to making this work though is being able to have a product market fit. Or in the HN religion, 'make things people want'.
Secondly I think there are a great number of inefficiencies that can occur if say a product could earn you $3M per engineer/ hacker and you are able to get at-least $40k per engineer/ hacker, as you work to narrow that delta you will refine your nitch, and craft.
If however the revenue does not scale, meaning, it's not easy enough to grab something for your poor/ unskilled efforts, I think it's hard to wiggle your way to the top and reach $3M per person.
I think this is why HN/ VCs tends to fund people in strong existing markets which are begging for an update.
It's too expensive to educate someone on your value, and to build the market, even though there are some entrepreneurs that are really good at that.