Super Tux Kart – Linux racing game
supertuxkart.net
supertuxkart.net
SuperTuxKart is one of those games that has been in development for years and years. It was originally forked from TuxKart by passionate people with overly optimistic plans. Looks like it's come a long way now though.
Another similar project is https://www.supertux.org/.
Tux Racer is another notable Tux game, but it's commercial fork meant it felt less collaborative than the others.
Don't forget the arcade version! It was the first (I assume proof-of-concept) arcade machine by RoXoR Games, running on Debian Linux. They got rather famously tied up in legal drama with Konami for their second arcade machine, In The Groove, based on a 2004-era codebase of the FOSS “Dance Dance Revolution” simulator StepMania: https://en.wikipedia.org/wiki/Konami_Corp._v._Roxor_Games_In....
There have been fantastic games and emulators (and Wine) for Linux, its only getting better and better. Back in the days I played the original Counter Strike in Wine and it ran more stable than Windows 9x. I remember playing Dune 2 in Dosbox. I played Tetrinet in Gtetrinet. And something simple as Mahjong was part of Gnome and KDE.
The problem has always been that particular games didn't work on Linux, and that's now less and less, mainly thanks to Steam and Proton, and the long breath of Wine/Codeweavers itself. The only reason I currently use Windows to game is that in World of Warcraft I use a repeater (so that when I press '1' it spams '1'). I'm unable to get that to work on Linux, it works with AutoHotKey.
(I also vaguely remember a single-file Quake 3 installer from the era which started as a shell script, but snipped itself off from the beginning when run and continued on as a binary archive. It was interesting to peek into it with a text viewer, only to see the readable part randomly devolve into garbage.)
I wonder if I can get Sid Meier's Alpha Centauri going on Linux again due to this mans great work?
It's wonderful that Linux has a huge collection of games these days, and it's even more impressive how far Linux has come with respect to native games and the ability to run Windows games.
That being said, I often find myself missing the amateur game scene. There used to be a lot of unique games and games with a different take on more popular titles.
[ * ]A stop job is running for ...
[ *]A stop job is running for ...
[* ]A stop job is running for ...
and can't cross the line.Side note: While I joke about this, I respect Poetterings determination and engineering skill, even if I disagree with him.
The networking daemons were what used to cause it when I had Fedora installed, iirc. I would start looking there.
As for why it's so vague and self contradictory, I couldn't say.
I also highly respect the engineering skill of the designers of the Vasa:
That being said, Poettering created software that
A) Is much better than I could make.
B) Is used by many, many, many, people in production, without showstopper issues.
I will not deny that he deserves at least some amount of respect for what he has accomplished, including from an engineering perspective.
That's not exactly the same as the Vasa, but there too - fundamental principles were ignored while other aspects of the design were impressive.
Mostly hacky stuff that does what I need, and not much more. Definitely nothing professional,at least that's relevant to this.
I agree with what you are saying. I am by no means an expert, but I have read/studied enough to know that I disagree with almost all of the philosophy behind SystemD, and have used it enough that I know it does not work properly all the time.
Everything above also applies to Windows. That doesn't change the fact that both are impressive, though flawed (more flawed than most software I use, imho) pieces of software.
Despite all of it's flaws, SystemD has been proven through use. I don't like it, but I have to acknowledge it's capabilities.
Possibly ESR, I don't know about any others.
If it weren't Tux themed I would agree.
Whats really nice that it is cross platform and has very low requirements, so it runs on every computer without a hitch and there is no excuse to ditch the little round.
Congrats to the developer and thank you for those great moments of fun.
On the subject of Christian Rock, check out Skillet.
Honestly though, a lot of games are now native for linux. There are very few games that I need wine for nowadays (and there is no game that I want but can't play)
Proton "Just Works(tm)", whereas vanilla Wine takes setup.
> Honestly though, a lot of games are now native for linux. There are very few games that I need wine for nowadays (and there is no game that I want but can't play)
I have to agree here. Almost every game I play can run natively.
Personally I had better luck fiddling with Wine than with Proton. (and by fiddling I mean "checking a few dlls in winetricks")
> Personally I had better luck fiddling with Wine than with Proton. (and by fiddling I mean "checking a few dlls in winetricks")
To each their own. Almost all of my Window's only games I have in my steam library and I've just been able to click install and play, so I haven't looked in depth at any of the other options yet.
Sadly Vulkan has not really took off as being a major multi platform graphics API which would be the right approach to bring more games to Linux.
If it were written, would it make it into the major distros? :).
Are there any titles that would meet that definition written in Scumm?
The original DOOM is open source, I think.
Update: Found it! It's here, but it's the engine only:
What does that make Mac Gaming? Insane Clown Posse? Brokencyde?