If Epic does win it could set a very wide-reaching precedent.
[1] https://en.wikipedia.org/wiki/Magnuson%E2%80%93Moss_Warranty...
https://en.wikipedia.org/wiki/Senseo#Revocation_by_the_Europ...
And actually in the case of Inkjet printers, the court of appeals and the supreme court ruled in favor of companies making third-party cartridges and refills:
https://en.wikipedia.org/wiki/Ink_cartridge#Legality_of_refi...
The EU started an antitrust investigation into Apple's App Store practices:
https://ec.europa.eu/commission/presscorner/detail/en/ip_20_...
Retaliation, such as this one by Apple, or the recent kerfuffle around the WordPress app are only going to increase the probability of antitrust action against Apple.
The Lexmark case was about whether patents right end once a patented product is sold and doesn't seem to be directly applicable here. But note that Lexmark's technological and contractual "post sale" restrictions preventing the reuse of discount toner cartridges were not considered illegal, even if their patent rights were considered exhausted after the sale.
Generally I don’t want to do it with my console either, as I explicitly buy it to play games. The same thing is not true for my phone, which is very much a general purpose device.
But even then --- a mobile phone has analogues with other computing devices that are more open.
Whether you agree with that model or not, it's definitely different than the iPhone model where you are paying full price for the hardware, but are limited in what software you can run on it.
If Microsoft and Sony could no longer take a cut of all software sales like Apple does, they’d simply be forced to adapt their business model, perhaps to something similar to Nintendo’s. Gamers would either have to pay full price for modern hardware (less volume discounts) or otherwise settle for older parts. Microsoft and Sony would have to focus a lot more on bringing top developers in-house with exclusive publishing contracts. Life would go on.
That's an interesting take that I didn't consider - that console manufacturer can charge money for the guarantee that the games will work.
However, from a quick google, two sites [0][1] have tried to build a PC with the same specs as the PS4 Pro ($400) and came up to ~700.
[0]: https://www.gamespot.com/articles/we-built-a-pc-using-ps4-pr...
restricting what could run in it is recent.
“EU ruling means speed limiters will be mandatory in the UK [and EU] by 2022“
https://www.rac.co.uk/drive/news/motoring-news/mandatory-spe...
In other words, the claimed motivation is to prevent you from running off a copy of whatever you happen to be streaming from Netflix. In reality though it doesn't seem to be very effective, leaving me wondering why so much time and effort is invested in it.
There are no studies that demonstrate the absolute ubiquity and irreplaceable nature of a gaming console; there are for phones.
I don't order a pizza with it. Or check my email. Or call Uber. Or read HN. Or take pictures of my kids. Or make phone calls. Or check social media (well... I don't... but over 3 billion do). Or...
There's a way that a "smart phone" (more accurately, a palm-sized computer that happens to make phone calls) is a general computing device - and a critical component of modern life in Western civilization -- that a gaming console is not.
All this seems like such an immature pointless argument.
in fact i'm going to stop wri