Cross Platform determinism and great serialization capabilities makes this a networked physics programmer's dream!
I kinda wish this was in cpp, so that I could integrate it with Godot and have it be considered for upstreaming.
Edit:
Wait, no ray cast? I'm confused why that wouldn't be implemented. That's a very simple operation, is it not?
No continuous collision detection is not so great either, but is okay if the performance is good enough to tick at a high rate.