Just be really careful, there’s tons of FinCen and KYC/AML laws that might cover what you’re doing if you go this route.
On the other hand, you can buy a Facebook ad in its iOS Ads Manager app that only targets iOS devices, right?
All of this is to say Apple has arbitrarily picked winner and loser categories of digital app businesses. Meanwhile it sticks to the line that the store is an even playing field. I'd love it if it were!
(I'm not arguing that Apple's 30% cut requirement for even purely digital goods is appropriate; I think Ben Thompson's recent suggestion of a difference between goods with marginal costs vs. zero-marginal costs goods would be a better starting point, if there were a way to express it simply. Of course, a better suggestion might just be for Apple to allow developers to integrate their own in-app purchase systems for goods and services that aren't explicitly tied to the Apple ecosystem and use non-Apple infrastructure for delivery -- not just video classes but Netflix subscriptions, Kindle books, and so on.)
Perhaps what the smaller organisations and some developers need is to fund a lawyery folk to advocate / negotiate collectively on their behalf?
Edit: improved grammar by removing a typo and changing a word or two.
Billions of users are the reason those negotiations are successful. Apple will be in a pickle if you can't get Facebook on an iPhone. Apple doesn't give two figs if someone can't get some shitty startup's app on an iPhone.
This in addition to the question of, what is 30% of all revenue FB makes via ad purchases in its iOS app? I don't think this number is published but easy to think it is in the billions (what is annual FB ad revenue? $60 billion something like that? How much of that is ad agencies (or ad buyers) managing ads via the iOS app?)
If Apple were to attempt to tax that... they'd suddenly give Facebook a several-billion-dollar reason to push the market to create a third mobile device platform and have it overtake iOS.