Securing Lasting Freedoms for All
epicgames.com
epicgames.com
You can feel various ways, but personally, my reaction is "This is the hill you want to die on? You won't win this. No judge will ever order Apple to let you participate in their app store in violation of their ToS. And if they do, it'll take years of litigation."
Still... Kudos to them for this ambitious plan. It takes guts to intentionally kill off your iOS revenue stream. I wonder what percentage of revenue fortnite iOS generated. Perhaps iOS simply wasn't too lucrative. But if it was lucrative, then this took guts.
Remember that struggles for money and power are often dressed up as struggles for morals and righteousness. You start to see that pattern everywhere.
The other side of this is, Apple needs to play this carefully. It has the potential to quickly spiral out of control. For example, banning all games built on Unreal Engine would ignite a real fury, and would make http://paulgraham.com/apple.html true – 11 years later.
Removing notarization for Fortnite on MacOS is another overstep, but it doesn't seem like it will cause Apple to lose the war.
Apple doesn’t have a dominant position in smartphone land, and their fees are inline with other hardware and software marketplaces.
In those 60 years have sold 750 million consoles (mostly Gameboys)
Apple sold 2.2 billion devices in 13 years (only counting mobile devices) and have become the company with the largest capitalization in human history
I think their power is not comparable, they don't even play in the same league
1 - you can buy androids
2 - MS had a dominant position, Apple does not
But
1 - Android is not a replacement for Apple and it doesn't come for free (extracting data from an Apple device is harder for the user than it is for a malicious actor, all the money spent on the Apple platform go out of the window)
2 -if Apple has no power, how is it possible that it killed Flash and stopped the adoption of PWAs? If Apple is different from MS why the only browser available on iOS is Safari which is also the main vector for vulnerabilities on Apple mobile devices? (according to security analysts)
So Apple has a de facto monopoly, one that is costly to escape from and it's using it to push its own browser volunterly crippling a web standard (PWAs) that would make apps and their store less relevant.
If that's a crime or violates antitrust laws I don't know, but that it is true I'm sure.
That's a really great question—it shouldn't be possible. It makes me wonder if one of your premises isn't true.
Ironically in the open letter "Thoughts on Flash" Steve Jobs said he would not allow Flash on Apple devices because
- to to avoid a third party layer of software coming between the platform and the developer. Exactly what Apple is doing right now.
- by almost any definition, Flash is a closed system. Exactly like Apple store.
There must be a reason why the open letter is not available anymore on Apple webiste.
"he who controls the past controls the future"
The main reason to kill Flash was that HTML 5 allowed playing videos and interactive content without the need for a third party plugin.
Steve Jobs claimed that (and was right) pure HTML 5 could replace Flash in almost every aspect.
Fast forward to WWDC 2020
> Apple has announced that the following Web APIs will not be supported by Safari.
Web Bluetooth
Web MIDI API
Magnetometer API
Web NFC API
Device Memory API
Network Information API
Battery Status API
Web Bluetooth Scanning
Ambient Light Sensor
HDCP Policy Check extension for EME
Proximity Sensor
WebHID
Serial API
Web USB
Geolocation Sensor (background geolocation)
User Idle Detection
Isn't it even more ironic?They also ruled that after 7 days of non use cookies and the content stored in Indexed DB, LocalStorage, Media keys, SessionStorage and Service Worker registrations will be deleted.
Ok, they said this last won't affect apps saved on home screen, but given Apple history do you really trust them?
Besides,PWAs in android haven't failed
According to Gartner they cover 50% of the Android market
Among the most popular PWAs there are
Facebook
Forbes
Pinterest
AliExpress
Flipkart
Telegram
Google Maps Go
Uber
Trivago
Tinder
Android market has a much larger variety of devices and PWAs are especially good for low power devicesThey might not be the sexiest around, but they make a good portion of the World mobile market
The question is which point of view is a better match for desired policy outcomes.
30% isn’t “that last”; it’s a substantial chunk of the money generated by the product you’ve spent years making, and I have trouble mustering your apparent disdain for anybody that would by so gauche as to expend energy trying to recover it.
Either they are very, very good at cultivating a public image that speaks directly to the Fortnight demographic, or this is who they are now. Games are great because they can twist physics and omit other bits of reality like politics or sociology. But if you take on Apple like you're trying to win a video game, buddy that's going to be a really expensive lesson.
Apple has banned Microsoft xCloud, NVIDIA GeForce NOW, and Google Stadia from existing on iOS (from the article).
Epic may not be doing this out of the kindness of their hearts, but they do have the clout to push back against these restrictions.
I view Apple's restrictions on gaming as a PR stunt...especially when streaming videos and music get a pass.
It's actually a little sillier even than that. Epic in fact want to have their own app store (the Epic Games Store) on iOS, and thus exercise the precise sort of profitable market power over software developers that they claim to oppose Apple doing. They're pretty explicit about this in their statements.
The issue, as I see it, is that Apple prevents them from using other payment systems and other app stores. The practice of tying one line of business (the app store, with its review process/curation/distribution/support) to an unrelated line of business (payment processing or appearing on other app stores) is looked dimly on by antitrust courts.
Real lawyers, feel free to correct me on this :O
To paint this with a Securing Lasting Freedoms for All headline is a farce of the most disgusting variety.
But if nothing else, I now understand why Kindle is so 'stupid' as to not have a way for me to buy a book without bouncing out to amazon.com and clicking half a dozen buttons. They don't have a choice.
As we were discussing recently with Amazon comingling, the whole notion of retail is that you take on some of the liability of the product, logistics and inventory management risks, in exchange for a big slice of the profits. I'm curious if there's any way that a large vendor on the Apple or Google app stores could make it more of a partnership, split more of the risks and the rewards.
I'm just not sure how you'd swing that. If the app store is down, that's all on Apple or Google. If the Steam portal in the App Store is down, that is going to reflect on Apple/Google more than it does on Valve, or Paradox games. You can't split curation, billing is iffy. Advertising, maybe, but how much does Apple really do/provide?
I've said before that I think Apple should lower their margins on the App Store, but I'm not sure how you would make that fly politically. The margins on their other units are at least that high, and all companies end up paying lip service to their least profitable division even if it's important. Put $30m into new materials science for the Apple Watch 9 case, or put $25m into a facelift for the App Store? Decisions, decisions...
i don't understand the insistence on mentioning this. Why should anyone care? The only meaningful question is whether it is beneficial or not (for you/for devs/for society/etc.) if Epic gets their way. Your demand for noble motivations is not only unrealistic, it doesn't affect the merits of the arguments
Edit: also recall that Apple can't currently prevent others using Unreal to make games for iOS: https://arstechnica.com/gaming/2020/08/judge-issues-restrain...
After Epic's claim to "secure our freedom", Apple replies that they are "freeing our security" by only allowing verified payment methods.
I agree they probably have ulterior motives, but I will always welcome people to the banner of freedom whenever they are willing to hold it. Even though they are arguing for freedom because of the potential profit, it doesn't change the importance of the freedom.
I think the issue is basically that their telemetry shows most iOS players being kids who may not have access to a computing device other than their phone, and who are on a fixed allowance. So they're not looking to save anyone money; they're looking to capture the other 30% of Timmy's lunch money.
This isn't what happened. Psyonix was perfectly happy with it and continued to expand and engage the wider PC gaming and modding community. Then Epic bought them for Rocket League's userbase and things reversed after the period of false assurances that nothing would change.
Epic is just a broken clock being right twice a day. Yes, what they're arguing for is sensible. But pretending that they're doing it to "Secure Freedoms for All" is absurd.
0. Lower rate from 30% to 15% -Apple still has monopoly, nothing changes.
1. Side loading apps: Not good! malicious apps can run amok, eg. $BIG_CORP$ will say - you will get 20$ credits if you sideload our app, and then surveil everything that is possible on the device. Here, we expect an average user to give all the permission that the app requests for.
2. allow secondary app stores: -not good as it depends on the quality of enforcement in secondary app store. For Apple, it is in their interest to maintain app quality in their appstore to maintain overall good user experience in their device, but motivations are not same for secondary app store. May allow malicious apps which deteriorate the user experience/privacy similar to 1. And there will be a state where you will have to install 10s of app store just to install specific programs which is also not ideal.
3. Allow secondary payment methods: -Average user will have to give up their payment info to everyone who asks for it. Most of them will not be trustworthy nor we can expect all of them to maintain good security standards for saving payment info.
The biggest culprit of all this drama is Apple does not allow secondary payment inside apps AND also, if you have secondary payment outside of app, they do not allow that price to be lower. There is no competition, thus Apple can get away with whatever it chooses to. Thus the monopoly.
4. SOLUTION:
a) charge a flat fee for reviewing/serving apps. If necessary, linearly increase it based on daily active users if they need more resource to support that app.
b) allow whitelisted secondary payment providers. Only whitelisting few payment methods which are trustable eg applepay, googlepay, paypal, stripe, etc will maintain security of payment data.
c) allow secondary payment price to be lower than Apple.
With this solution, there will be competition between payment providers which will drive the price down.
My work wished to use fine-grained location and there was concern that our integration and usage of the gps API's in an app that didn't otherwise have a good reason to use them would cause it to be rejected (apparently this had happened before). I don't know for certain whether this ended up being the case, but I would certainly believe it. If there was a 2nd App Store that didn't enforce standards in the same way as the Apple run-store, I absolutely believe ad-tech companies would go to lengths to push clients to using it so they could vacuum up more data.
Get out of here with this perpetual rental BS
This seems so out of touch given what's happening in the United States and around the world today.
It seems like a case of aligned incentives.
I'm totally blind. For a long while now, iOS has been the mobile accessibility leader, and unless you as a blind person have some specific reason to use Android, you're encouraged to use iOS.
Back in 2009 when Android accessibility was a joke, by which I mean as a developer I found major API issues within a few hours of development, I wrote one of the first and most popular Android screen readers. I think it was at least the first to be publicised even before TalkBack, where by "publicised" I mean TalkBack wasn't in Android's release notes, but I at least had an APK installable via tinyurl and posted to a mailing list. I quite literally had nothing else to do with my time at that point in my life, and Android 1.6 had an accessibility API, so on a lark I started writing a screen reader. The project has since died out, but for a long while, Spiel was a thin on Android.
iOS won't let me do anything like that. Further, iOS won't even let me code for it unless I use MacOS, and while MacOS has some decent accessibility features, it's been a royal pain in my ass to code on. I could elaborate, but to keep this comment brief, take it as a given from a subject area expert that developing on MacOS as a blind person is worse than any other platform I've used to date. And that's saying something, since Linux is my primary platform, and there are a number of blind developers who won't touch it with a 10-foot pole. I don't want to claim that coding on MacOS under VoiceOver isn't possible, but it's more difficult than it needs to be.
Yes, these are two huge corporations slugging it out, and it's hard to muster much sympathy for Epic. But I wouldn't be the developer I am today if it weren't for Android's openness letting me build a screen reader, and its further openness letting me build an accessible GPS navigation app which I've hacked on in some form for around a decade now, and which I've come to rely upon. It bugs me to no end that the more accessible mobile platform is so locked down such that a budding blind software engineer handed an iPhone can't code for it using JAWS or NVDA. So Apple is handing blind people internet-connected mobile computers with all sorts of sensors, and telling them the only way they can develop for these devices is by using a sub-par development environment that's going to fight them every step of the way and, likely, turn them off of software development more broadly. Then maybe we wonder why we don't see more blind software engineers?
So, go Epic. If they start being asses later then of course I'll oppose that, but if they have a big enough saber to start breaking up Apple's stranglehold on the most accessible mobile platform, they've got my support 100%. Hell yeah, the web wouldn't have been possible under Apple's rule. And while I respect those of you who want more secure devices and a curated experience, don't under-estimate the harm caused by locking blind developers out of one of the most accessible computing environments they're ever likely to get. No, jumping through certificate hoops to install something that will expire after a week isn't anything near what I'm asking for.
And to those of you who say "Just tell your blind friends to use a Pinephone," I wish I could, but Linux accessibility infrastructure has no support for touchscreens and touch events. Any of you millionaires reading this interested in funding that development? ;) Serious question, I'll work to put you in touch with the right folks.
There's something disgusting about their technique of preparing a propaganda film portraying themselves (a massive corporation) as the courageous underdog representing the people, then purposefully breaking ToS for the purposes of provoking the obvious reaction which they could then "react" to by releasing the film.
Of course all of this is independent of Apple's actual sin, which is indeed an overbearing ToS.
The purpose of Epic's “stunt” was to demonstrate this conflict of interest. They couldn't have had the PR impact they wanted without it.
YES!