The loudness wars: Why music sounds worse (2009)
npr.org
npr.org
# cd /tmp
# wget http://www-public.tu- bs.de:8080/\~y0035293/libebur128-0.1.11-Source.tar.gz
# tar -zxvf libebur128-0.1.11-Source.tar.gz
# cd libebur128-0.1.11-Source
# cmake .
# make -j 10
# gcc minimal_example.c -I../include -L../ -lebur128 -lsndfile -o r128-test
# r128-test "t/Yann Tiersen/1999 - Black Session/03 - Life on Mars (feat. Neil Hannon).flac"
global loudness: -17.2 LUFS(The article is full of technical inaccuracies. Compressors, depending on how they are set, do not reduce the attack transients of a sound like a snare drum, they exaggerate it. Also, it's from 2009.)
http://radar.oreilly.com/2009/03/the-sizzling-sound-of-music...
As I understand it, when we compress audio file, so from a 100s MiB of raw wave data it'll become a several-MiB file, we perform a (discrete) Fourier transform, get rid of less significant frequencies (thus compressing the data), and record the coefficients. Please, correct me if I'm wrong.
So I don't get the "rough edges you end up with in the digital recording" part. It is applicable to pre-compressed data, but that's another topic.
This, too, is not the crime per se, because this isn't always bad. Making something completely flat can suck the life out of a piece, but there are contexts where you aren't really "listening" to the music where it makes sense, such as background music in the stores or something, and you're unlikely to find what they are playing "full of life" anyhow. The real criminal here is clipping. Compression is only mentioned here because it lets them "get away with" yet more clipping after they've compressed it.
Well, kinda. The hilarious part is that while we some error introduced that sounds kinda like noise, MP3 is actually horrible at representing 'noise'. See the sizzle on your cymbals.
I remember reading this article when it came out, and I wasn't particularly impressed by it then either.
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Honestly I thought people had gotten over ignorantly repeating the "Loudness Wars" meme by now.
The "Loudness War" meme describes a trend in popular music towards having decreased dynamic range in the time-amplitude domain. In other words, less difference between the loudest and quietest passages of a piece of music; a higher average volume over time. While I totally agree that this trend has occurred, it's negative effects have been largely overstated. The reality is that a lot of music produced decades ago had such a large degree of dynamic range as to make it hard to listen to in most circumstances. Modern mastering techniques allow us to rectify this without losing any of the power of the original piece.
Proponents of the "Loudness War" idea often cherry-pick specific examples of poor mastering where average volume over time has been increased using naive methods that do in fact have a negative impact on the sound. This does not accurately reflect the state of the art of audio mastering. Unfortunately mastering is often seen as a bit of a "dark art" due to the large amount of domain-specific knowledge required.
Because of this lack of knowledge, people are easily deceived by naively credible diagrams[1] showing one "skinny" amplitude-time graph and one "fat" one, claiming that the fat one is dynamically flat/ruined. However, this graph gives no information about the time-frequency domain, where much of the 'magic' of mastering takes place. The reality is that modern mastering techniques make much more effective use of all space available in each of the domains (time/amplitude/frequency).
In fact, many of these dynamic range management techniques are applied at the mixing stage of production (where all elements are processed seperately), before the mastering stage (where all elements are processed together). With modern tools and an understanding of psychoacoustics we can make pieces feel louder while preserving the shape and power of the various elements. It might make the time-amplitude graph look "fat", but that's hardly the whole picture.
Why the "Digital Compression" section is misleading: after giving us an almost uselessly simplified explanation of the digital representation of sound, it implies that it is common to encounter digital sound with a low resolution (bit depth and/or sample rate) however this is not the case, all CDs and MP3s one is likely to encounter have a bit depth of 16bit, and a sample rate of 44.1khz[2]. This is high enough as to be generally indistinguishable from higher resolutions to all but highly trained listeners.
[1] http://media.npr.org/assets/music/news/2009/12/dynamic_wide....
[2] One might find a few MP3s lying around on the internet with a lower sample rate, but not from any reputable source.