Jaron Lanier on social media
gq.com
gq.com
Jaron Lanier: How the Internet Failed and How to Recreate It
Fascinating. Twitter is a public health hazard
Highly recommend his books!
Then there’s the history:
Your comparison seems inartful at best. If he’s the version for VR, what fields are Hilton and Kardashian meant to represent? Or were you just naming two celebrities?
You may have him confused with Palmer Luckey, if you think he was just in the right place at the right time with a big mouth.
To be clear, I'm not down on anyone for being a thinker or a philosopher, we need those people as much or more than we need engineers when it comes to understanding how technology can (and should, and should not) change society. But sometimes people talk about Jaron Lanier as if he's been doing way more tangible, impactful stuff than speaking engagements, interviews, and think pieces over the last 30 years, and so far I haven't found much evidence of anything.
I don't know about "more than". Eloquent yappers who can't code are a dime a dozen, and largely fungible. Jaron IS an engineer. And also an artist, and a musician.
Scientific American invited him to illustrate the cover of their 1984 issue on Computer Software, showing a visual music program.
>Jaron designed the musical visual program (which Scott Kim cited in his thesis) on the cover of the September 1984 Scientific American on Computer Software (a wonderful issue, with many articles about programming languages and software by some amazing people).
https://www.scientificamerican.com/magazine/sa/1984/09-01/
For more concrete examples of the kind of software development and visual programming and hardware research and development that Jaron has done, see my post below with all the links:
But what if you don't know anything about his work in VR?
I mean he has worked his whole live in VR as founder in startups, Atari, Sun Microsystems, Silicon Graphics, National Telepresense initiative, Microsoft Research...
Until they were again.
The fading of VR twenty years ago has made me a rather staunch skeptic of this new craze for VR.
Or has it too faded again already?
If you're implying he's just famous for being famous, you're dead wrong.
Jaron's actually done a huge amount of pioneering VR programming, VR hardware research and development, and interactive musical and visual artwork and live performances. I've used and worked on the same realtime visual VR programming language he used and helped develop with Chuck Blanchard at VPL, called Body Electric (aka Bounce), and we've had some interesting discussions about it, which I've quoted and written about here in the past.
https://news.ycombinator.com/item?id=22788773
>Here are some notes I wrote about some visual programming languages and real time performance tools for music and video that I wrote to the LEV mailing list in 2000 (and some additional notes and email I saved over the years).
https://www.donhopkins.com/home/archive/visual-programming/b...
>That link also includes some interesting discussion with Jaron Lanier about visual programming language design.
[...]
>While working at VPL, David also integrated the MMP library into Body Electric (below) to make Bounce (also below). The MMP player plug-in is what eventually became Macromedia Shockwave once it was plugged into the web browser (which wasn't nearly as fun as plugging it into a full fledged real time interactive visual programming language).
>Body Electric is a real time visual programming language for VR and music and hardware control, developed at VPL by Chuck Blanchard, which Jaron Lanier and others used to create virtual reality simulations and virtual interactive musical instruments.
http://www.jaronlanier.com/vpl.html
https://wiki.c2.com/?JaronLanier
https://www.vrs.org.uk/virtual-reality-profiles/vpl-research...
https://web.archive.org/web/20050228021115/http://www.well.c...
https://web.archive.org/web/20040414174418/http://www.well.c...
https://web.archive.org/web/20050211182929/http://www.well.c...
>Body Electric supported all kinds of interesting input and output devices, including MIDI, sending and receiving UDP packets over Ethernet, loading Swivel3D 3D skeleton files and animating them, sending their state over the network to a pair of SGI workstations for rendering with the Isaac rendering engine to the VPL "EyePhones" VR headset (one SGI workstation per eye, with a Mac to run the simulation), VR input devices like VPL's DataGlove and Body Suit, 3D input devices like the Ascension Flock of Birds, Polhemus, and Spaceball, 3D audio output devices like the Convolvotron, and lots of other cool stuff.
https://est-kl.com/manufacturer/ascension/flock-of-birds.htm....
http://www-cdr.stanford.edu/DesignSpace/sponsors/Convolvotro....
https://www.researchgate.net/publication/253921765_The_Convo....
Bounce is a derivative of Body Electric, that David Levitt integrated with the MMP player, and that I helped him develop, and used for some fun projects. Extremely weird and esoteric, but still one of the must productive, delightful visual programming languages I've used!
https://medium.com/@donhopkins/bounce-stuff-8310551a96e3
https://wiki.c2.com/?BounceLanguage
https://news.ycombinator.com/item?id=23012948
>I had a discussion in 1999 with Jaron Lanier about the 3D tree node data structure (Swivel3D trees) and plug-in COM data structures in Body Electric / Bounce, and he raised some interesting points about visual thinking and explicit visual representation of data, which parallel what Scott was exploring in his Viewpoint thesis.
Jaron, who founded VPL Research, developed and used Body Electric extensively, programming real time virtual reality simulations and musical instruments by integrating data gloves, body suits, eyephones, two separate SGI workstations to render for two eyes, 3d input trackers, music synthesizers, convolvotrons, and other i/o devices.
https://en.wikipedia.org/wiki/Jaron_Lanier
https://en.wikipedia.org/wiki/VPL_Research
In case you're not familiar with his work, here is a classic 1986 interview with Jaron from the book "Programmers at Work" (which also interviews Scott):
>Today I posted the Jaron Lanier interview from his early days as a young programmer in California. Back then, this free-spirited guy was touting Virtual Reality to disbelieving stares. Jaron has become a great spokesman and sage for the industry, questioning where we are going and where we have come from. He is an author, computer scientist, and gadfly of the industry. You can read all about his recent work here.
https://programmersatwork.wordpress.com/jaron-lanier-1986/
>INTERVIEWER: What are you doing with programming languages now?
>LANIER: Well, basically, I’m working on a programming language that’s much easier to use.
>INTERVIEWER: Easier because it uses symbols and graphics?
>LANIER: It needs text, too. It’s not exclusively graphics. With a regular language, you tell the computer what to do and it does it. On the surface, that sounds perfectly reasonable. But in order to write instructions (programs) for the computer, you have to simulate in your head an enormous, elaborate structure. Anytime there’s a flaw in this great mental simulation, it turns into a bug in the program. It’s hard for people to simulate that enormous structure in their heads. Now, what I am doing is building very visual, concrete models of what goes on inside the computer. In this way, you can see the program while you’re creating it. You can mold it directly and alter it when you want. You will no longer have to simulate the program in your head.
>Jaron designed the musical visual program (which Scott Kim cited in his thesis) on the cover of the September 1984 Scientific American on Computer Software (a wonderful issue, with many articles about programming languages and software by some amazing people).
https://www.scientificamerican.com/magazine/sa/1984/09-01/
>To draw a parallel, pixels are to Viewpoint as the Swivel3D scene graph is to Body Electric, and they both share the ideal that "the virtual world and the knowledge base were the same thing" and "it's user interface all the way to the bottom":
>"I had always thought the swivel tree was ridiculous, of course, but on the other hand I liked the idea that the virtual world and the knowledge base were the same thing- that unity encourages the visibility and grabbability of the underlying concepts. I think the brain works that way- there isn't some barrier behind which everything gets abstract- instead, it's user interface all the way to the bottom! What I think would be the coolest long-term destination of BE would be extending the scenegraph so that it was as powerful a knowledge base as you'd want..." -Jaron Lanier
[...]
More details and discussion and links:
[...]
>There IS a community of Body Electric users. It is STILL building the most interactive 3D virtual worlds of any tool (though Alice, from Carnegie Mellon, is the other hot contender). That's SHAMEFUL! While BE sucks in every other way, all the more recent vr design tools, especially the vrml ones, simply avoid the problem of deep interactivity. How could the community be so whimpy, at this late date?
[...]
>The body electric community is surprisingly NOT entertainment oriented, though I and a few others still use it that way. There are people hidden away who are still using it for ergonomic simulations, simple surgical planners (because the fancy systems are too rigid to model some situations), cognitive test rigs, and some work with kids.
He's totally right about social media of course. Sadly. It would be a simpler world if all men of bad character were also wrong, but he's right as rain on this one.
[0]https://www.vanityfair.com/news/2019/07/jeffrey-epstein-tran...
"Jaron Lanier, a pioneer in the field of virtual reality, told the Times that at a dinner at Epstein’s townhouse, a NASA scientist mentioned that Epstein’s goal was to impregnate 20 women at a time, having “based his idea for a baby ranch on accounts of the Repository for Germinal Choice, which was to be stocked with the sperm of Nobel laureates who wanted to strengthen the human gene pool.” Lanier said that he got the impression that Epstein used his dinner parties, where guests included “attractive women with impressive academic credentials,” to screen potential candidates to knock up, like the sociopath he is."
Not exactly something an Epstein friend would point out to media. A grand total of one anecdata. And, that was in 2006, before Epstein's predilections were known.
I once saw Scott Locklin smear a guy by associating him with Epstein before Lanier could possibly have known his character, even though it's clear they weren't friends. And that's how I'll always remember him.
It's not the worst thing I can say about him, and in fact isn't the worst thing I said about him above, but, well SOMEBODY is a little sensitive. I think "social climber" is a pretty accurate, even generous description for this sort of behavior.
[0] https://www.edge.org/events/master-class-2011the-science-of-... -and a snapshot Edge tried to remove: https://imgur.com/fVs3jSp
[1]https://www.buzzfeednews.com/article/peteraldhous/jeffrey-ep...
[2] https://www.motherjones.com/crime-justice/2019/08/jeffrey-ep...
He got popular with press because he can give a great quote, hold an interesting conversation / PoV / interview and was accessible and very visible with the first generation of VR hype. VPL Research ended in bankruptcy circa 1991/92 with its patents eventually going to Sun Microsystems. After VPL - he worked on Tele-immersion at Internet 2 - doing remote telepresence over high bandwidth networks and also did some telepresence stuff with SGI. Since then he is probably better known by his books, industry commentary, press quotes (or music depending on your interests). However a bunch of the tools we use today (Occulus/Vive, visual programming in the likes of Unreal, telepresence robots etc) can be considered descendants of some of the stuff he helped pioneer or at least the ideas he helped plant for later generations of developers to run with.
Please see Don Hopkins note below for more history and correct product names :-)
https://www.youtube.com/watch?v=Y4RJetzDyOY&t=28m18s
https://en.wikipedia.org/wiki/VPL_Research
https://www.pioneersofdigital.com/about-book/about-pioneers/...
>Here’s an excerpt from the Jaron Lanier chapter in the book [Pioneers of Digital]:
>“In the early 1990s, Lanier got a call from movie director Brett Leonard saying he’d got the film rights to Stephen King’s short story, ‘The Lawnmower Man’. Lanier remembers that Leonard told his reluctant celluloid subject that he’d leverage the King story option to get the project funded but then do a ‘weird science fiction biography of you and your company.’ All the director needed was some explanation of how virtual reality kit worked and some old prototype gear from the era that ended up actually being used in the film.
>Lanier’s entrepreneur character was played by then unknown actor Pierce Brosnan, and real life appears to have mirrored the outlandish plotline as Lanier claims ‘it turned out VPL was part of a justice department investigation later, on the French Intelligence Service using the investment arms of French companies to do industrial espionage on American start-ups in Silicon Valley’.
https://www.nytimes.com/2017/11/08/style/jaron-lanier-new-me...
>Mr. Lanier, who discourses eloquently on subjects like limerence and lust in his book, says: “The future I’d prefer to see is one where people use VR together to make really crazy imaginative experiences that might be sexual or might not. Where you turn into fantastical creatures and that sort of thing. Or when your bodies merge in some ways. That to me is so much more interesting than the porn. Porn is a product of the cinema era. It’s an old-fashioned way of thinking, locked in the 19th century.”
Also: Studies show availability of porn reduces incidents of rape. As a rape survivor, I'm very pro all things that reduce incidents of it.
If you don't enjoy porn yourself, then don't consume it.
I bet Jerry Falwell Jr. wishes he and his wife stuck with porn, instead of going into business and the bedroom with their pool boy in reality.
Some of the computer-related visionaries of the last few decades earlier thought big, original things -- and we first heard of them because something they did was not only significant, but also conspicuous, and had their name on it -- then they went into relative obscurity, but continued to work quietly.
That's not the only scenario, but it's one of the best ones. Some of the least-appealing scenarios that come to mind, anecdotally, are delicate (e.g., human frailties; life happens), or things people otherwise don't like to talk about.
Regarding the "magazine visionaries", and people who wanted either to be those, or to be part of whatever movements/scenes they heard about, Patrick S. Farley's story is the best public explanation I know of. http://electricsheepcomix.com/almostguy/