I was responding to you. The game industry is fundamentally different from other industries, and approaching it with questions like “why not Git?” or “why no type safety?” or “what about GPL?” marks you as not really understanding the industry, its product, or its motivations. I realize there’s a huge clutch of cash and free time that lets the average Web dev schedule meetings about and argue type safety and microservices and so on among their peers, but game development is an industry driven by a whip and is closer to Hollywood than San Jose. We look to indie to innovate and put in our 80 wishing we had the time.