I took a class in performance driving once. They say to cinch the belt down as tight as you can so that your seat feels every nuance of the road. And it does, and it works. With some practice you can feel when the tires are right at the limit of their grip. It's just like reaching the stall point in an airplane when the wings lose their grip.
Also, airplanes have a "feel" in the control column, and they definitely fly by that pushback. It's so essential that Boeing jets have a "feel computer" to push back on the stick to simulate what the pilot would feel if he were directly controlling the surfaces. There's none of that in the flight simulator games.
Are there haptic chairs or force feedback joysticks or yokes on the market?
I thought that modern fly-by-wire fighters don't let you stall during a turn. i.e. you just use full stick and the computer gives you the max turn rate.
In MS Flight Simulator so far, I noticed that I quickly developed a habit of flying almost 100% from instruments even when there’s great visibility outside. I don’t know if that’s because of what you describe here, or because it’s difficult for me to manipulate the camera and fly the plane at the same time, or because this is actually just the best way to fly a plane. Either way, it’s worked pretty well for someone like me who had no flying experience. I’m also terrible at racing sims for what it’s worth.