Granted, 30% would be low for retail, but surely digital marketplaces would charge less if competition was allowed. To get a sense of what pricing would look like in a competitive market, we can look at Steam, Epic, etc. for app distribution, or Stripe, Braintree, etc. for in-app purchases.
There are costs of doing business. They can all be negotiated or at least attempted, but at the end of they day you want your product where the consumers are, so you have to ultimately play within their terms. You can make 70% or make 0%.
In a market where someone is making billions in profit, it's almost de-facto evidence of a lack of competition. Not a priori, obviously, but it gives you a basis for measurement that where you're looking is somewhere on that spectrum.
For big box stores, that razor thin margin is exactly what you would expect from a very competitive market and so it's fair to say that it is one.
Who else can charge 30% on every sale just because?
Every physical product retailer charges > 30%. This is what I'm suggesting is the confusion point. If an app developer sells an app for $0.99, then the dev gets $0.66 per transaction. If a physical product producer sells something with an MSRP of $0.99, the retailer will be purchasing the item at a wholesale price of closer to 50% of the MSRP (if not a higher percentage) leaving at max $0.50 per item. This shows how much easier the software dev has it.
Just because you want to punt and say it's between the developer and Apple doesn't make it better. The point is that it shouldn't be.
I've always felt the start of a proper solution would have been to have the author distinguish whether they were selling products or services - choosing between copyright, patents and first sale doctrine for products, and trade secret protection only for services.
Now that the global economy is based on computer software, it would be a long and difficult process to make changes.
> They're handling [...] payment processing.
That has a tone-deaf shade. This piece of news is particularly volatile because Epic and Apple are now going to court over Apple expressly forbidding a developer doing their own payment processing. These are mafia-like tactics.
I've said it before: 30% is way, way too much. A very good agent gets 15%, and they actually arrange their clients with profitable opportunities. The app stores have set themselves up as gilted gatekeepers, demanding a commission twice as high.
> 30% of recurring revenue
During feudalism 1.0 the peasants were raked for 10%.[0] In this brave new world of 2.0, that would apparently give the monarch an insufficient profit margin.
> 0: https://en.wikipedia.org/wiki/Tithe
Since tithes are paid to the church and not the state, this immediately implies the peasants were paying more than that.
Historical tax rates are low, and so is historical productivity. For example, you can read old instructions to tax collectors saying "take everything they don't need to survive -- but no more than that".
So this becomes a question of whether today we're measuring up from the tax rate, or down from the rate of confiscation of surplus.
However, I think you bring up a much more important point, which deserves highlighting - the confiscation of surplus. The feudal lords at least understood that a starving peasant is not going to produce much surplus. Whereas we live in our respective modern societies and see concepts such as "working poor" as perfectly normal.
IMO the world is seriously bent when people who work their arses off still have to rely on charities to sustain themselves at all. Something is being confiscated but it sure isn't surplus.