https://blog.selfshadow.com/publications/s2020-shading-cours...
https://blog.selfshadow.com/publications/s2020-shading-cours...
From a brief wiki search, it seems outside of Nintendo, studios only tend to have one-hit wonders. I never played the Infamous games, but will take you on your word on Ghosts of Tsushima.
- Witcher 3 brought me back to gaming after a 10+ year hiatus. While not perfect, it's the best/most immersive game I have ever played. Thanks to truly incredible writing, an interesting, engaging world where small side quests are some of the best content, good graphics that still hold up very well (especially with mods on PC, but just fine on console). All built on a foundation of very solid combat and gameplay.
- "Nier Automata" is an unusual experience that smoothly blends very different combat styles and has a mind-boggling, thought-provoking story.
You can pick up the story just fine, and 1+2 aren't remotely close wrt quality.
But it most DEFINITELY had pacing issues around the swamp area.
Witcher 1 was a good game for its time, but unless you consider yourself a serious fan of the universe, I would recommend skipping. It's the only one in which Sapkowski was involved, it has some very good dialogues in random places and it's the only one which gives you a very good feel for what a "normal" Witcher's life is. But the voice acting is only good in Polish, up to the point it's recommended everyone use Polish audio with subtitles if they don't speak the language. And the plot is quite disconnected from the books -> Witcher 2 -> 3 line (I'm really bummed we never got closure on the plot of 1).
I'm so glad I gave it a chance, because battle androids in maid costumes was not something that got my attention for the right reasons. Skill Up's review on YouTube is what tipped me over the edge - he expressed he had many of the same concerns going in.
And surprisingly affordable (10 bucks!) considering the quality of such entertainment.
It also manages to avoid, for the most part, the pitfalls open world games fall in to (huge spans to cross with nothing happening, fetch missions, collect missions etc).
Infiltrating and exfiltrating a compound, whichever way you can think of, in the Afghan desert with none of the fancy SONAR or gadgetry of other MGS titles is what the series has clearly wished it was since day one.
That sounds exactly like “The Wild Geese”, the movie Kojima got the idea for stealth gameplay from: https://youtu.be/G0xy-XdMqS4
I'm getting a PS5 this winter or next year, chiefly because of the Horizon Zero Dawn sequel – I desperately want to see where they take the story.
And of the ones already mentioned: God of War, The Witcher 3, Horizon Zero Dawn, Ghost of Tsushima.
The Infamous games were ok. Not great, but not bad. Ghist of Tsushima is vastly better than their previous titles, IMHO.
I agree with the sentiment that video games back in the day were more elaborate in other ways that matter more than what is done today. Several good or promising franchises have also been totally ruined by becoming big.
As soon as it's making large amounts of money, it garners attention from the kind of people who don't really care about anything but making money. DLCs and all the other bad shit is because the people in power aren't the ones that are passionate about making great things.
So damn good.
Let's be honest here: videogames aren't nearly as elaborate as many of them were just one or two decades ago, when many developers were having fun making them and putting in tons of effort without as many market constrictions and demands. Then you have, on the other hand, indie games, which tend to be just a glorified demo which uses technical limitations to its advantage, mainly aesthetically.
If somebody showed me how videogames would look when I was a kid, in 2000, twenty years in the future, I would have been incredibly disappointed. Besides them looking more immersive and VR being far more advanced, I'd have expected that the player had become an active participant, the effective subject of the game, instead of a passive spectator that just consooms whatever's put in front of them without any critical thought.
My subjectively positive experience of video games already declined, right around when yours peaked, even though by pretty much any standard, these newer games were better than the ones that came before them.
What? That's a wrong assumption on your part. No, you are characterizing my experiences with video games as a kid arbitrarily to support your own argument, which is--I think--just a fallacy: "the world's always been the same, it's you what's changed and you are just referencing fond but ultimately biased memories". I expected more from video games when I was a little kid, that's the whole point of my comment, so I didn't glorify them, even as a kid, to the point of having my judgement significantly clouded.
Same thing when people criticise heavy smartphone usage, for instance: "well, people watched more TV then; it's always been the same. You miss being young". You couldn't take your TV virtually everywhere, so the extent to which people distracted themselves and neglected their lives was less.
>by pretty much any standard, these newer games were better than the ones that came before them.
Watch this (or almost any other video from crowbcat): https://www.youtube.com/watch?v=GWVtZJo-HqI. This is the tendency in video games: less resources, less elaboration; higher prices for the whole game (DLCs, Season Pass, etc.). As with anything, it's "reduce the costs, increase the benefits", as well as "make it more addictive", even at the expense of the product's quality.
I'm afraid it's as clear as day, but anyhow, you have it on the video's description: "Physics, gunfight, AI, melee combat, controls, interiors, multiplayer freedom". In GTA IV, almost everything looks more elaborate and polished, and it came out five years before the franchise's next instance.
EDIT: Another example: https://www.youtube.com/watch?v=JalWT8oNxhk.
It really seems like the same phenomenon I experienced with the latest first generation Pokemon remake. It has more resources, immersion, and engagement than the original releases in 1996 by any objective standard - but it feels less engaging, in some nonspecific way I've never been able to communicate to anyone didn't play the originals.
Incidentally I've been finding much more enjoyment in indie games the past few years, because these tend to be made by people who aren't doing so to become rich(though I suppose they wouldn't mind that happening along the way).
I agree. One I enjoyed recently was Paratopic[0].
One of the reasons I was excited for VR is because I was hoping it would turn into the wild west again like it was back in the NES/SNES days where people where experimenting. You'd play a game where some stuff worked and some stuff didn't, but you appreciated the entertainment regardless.
Nowadays it's all so engineered and samey that I often find it more difficult to finish AAA games than indie games.
I liken AAA games to porn.They put a little bit of everything in there to try and appeal to as wide an audience as they can.
Back in the day, exploring the game itself and its systems used to be part of the appeal. Nowadays developers are scared to death that a player might make a decision that locks them out of content.
If that's your criteria, then I really think the last 10-15 years of gaming has seen more of that than the earlier decades. Minecraft, Kerball Space Program, Factorio, Subnautica, Stardew Valley and many more have become mega-hits even if they didn't originate in the mainstream. Their influence on the mainstream games (Fortnite) is undeniable and has forced gaming in better directions, particular towards exploration and creativity. I was a kid in 2000 as well and if you had shown me Minecraft then, I would have been head-over-heels. Sure, there's still on-rails shooters if you want them and a lot of games are "open world" ala Far Cry 3's map-of-checkboxes-to-tick and not "open world" ala Minecraft. But gaming as a whole gives way more options (even just among best-sellers) for creativity, expression, and exploration than ever before. We're in a golden age for the medium right now and if I could experience that through the same eyes I had growing up, I'd be awed.
I'll agree with other commenters pointing out the wealth of amazing games that fit neither category you describe. Hollow Knight, for example, feels like a small team just went bananas offering a ridiculous amount of high quality content for a low price. I could name a whole bunch more that others haven't already. They're far from 'glorified demos that use technical limitations to their advantage'. Hollow Knight has been considered perhaps the best 'Metroidvania' by critics and fans alike.
Even a game like Celeste, which perhaps gets closer to being 'technically limited' and literally came from a demo game jam, is one of the best platformers I've played in my life.
The way I see it, your argument has some degree of merit insofar that the 'mainstream' of gaming got a ton bigger, more global, and more lucrative. This also happened to film and music.
But it's needlessly pessimistic to conclude that as a result there's less quality.
I'm a very picky gamer and since I don't make some artificial distinction between triple-A games and 'indie games', I could spend a hefty chunk of money on a monthly basis buying only the games I consider truly amazing. This has not been the case historically, at least in my experience.
I highly doubt it.
the witcher 2, GTA5, factorio, DOTA2, Rust. I would have dreamed to play anoy of those. You can even watch DOTA2 like its a football game with pro commentators and incredible money on the line.
Your critique of some of these bigger titles and studios is not wrong, but you are generalizing it into a farce of the modern gaming world.
Did you consider perhaps you changed, and don't have the same wonder and ability to immerse yourself in games as you did 20 years ago.
HZD is a compelling, interesting, and challenging game.
And LoU2 being woke was also a turn-off for me.
technically perfect
storywise and characterwise a shitfest though
It's also worth watching a couple of YouTube reviews of Ghost of Tsushima. I recommend the ACG and SkillUp reviews.
I think if you do this you'll be better placed to judge if he's emotionally ready or not.
Personally I think I'm going to wait until the PS5 releases and then see if I can find a secondhand PS4 pro at a good price.
Gameplay, creative backstory, unique multiplayer + PVP, and countless other aspects place Dark Souls at the top of the list for me, and that’s not limited to Ps4 but all platforms.