Epic seems to be fighting the good fight against a company abusing market power. I hope they win.
Epic seems to be fighting the good fight against a company abusing market power. I hope they win.
Epic only takes 12% which is great, but they’re also locking up games in exclusive deals which I think is way worse.
Edit: I pulled these numbers from IGN’s article. Although I’ve seen another report that matches the 30% in most places. https://www.ign.com/articles/2019/10/07/report-steams-30-cut...
Looks like price collusion by the major players as well, which is also illegal.
Calling the app store just payment processing is a ridiculous simplification.
Epic's store charges 12%, but has neither the hardware platform, or software platform - and relatively little market share.
They arguably should be charging ~5% since it's actually closer to just payment processing and delivery.
Users pay for the hardware platform.
I find games for the first time with the Epic Store. Market share isn’t really super relevant, they are the newest entry in the market.
The history of mobile/online payments is littered with instances of users being confused/defrauded.
> Users pay for the hardware platform.
This isn't really relevant. Not only is an iPhone worthless without software, but subsidization of hardware by services is very common.
Obviously the iPhone is worthless without software, except it comes with a 1k price tag. Part of that is for the OS. The hardware certainly doesn’t cost that much (comparable offerings from hardware-only manufacturers cost less). This is not a case where the hardware cost is subsidized. Numbers from various sources suggest the iPhone sells for triple the cost of manufacturing.
https://www.apple.com/newsroom/pdfs/FY20-Q3_Consolidated_Fin...
But it still doesn’t matter, Apple is profitable, everyone knows that already. It is legal to be profitable, and it is legal to have parts of your business subsidize other parts.
What might not be legal is using a dominant market position to force out competitors.
It was telling that after circumventing Apple’s 30%, they didn’t offer their goods 30% cheaper - or even 18% cheaper (reflective of the 12% they think is “fair” in their own store), they made it 10% cheaper for the user, and kept 8% more for themselves than other developers on their own Epic platform would get.
Absolutely the App Store does a lot of discovery - just ask anyone what being a featured app does.
I find plenty of apps by searching.
Anyone whiteknighting for epic here is going to be disappointed in 5 years when they’re either successful with their store and raking other devs over the coals or they’ve shut their store down completely.
Some of that filing is so lousy & so easily proven false, it's starting to look like Apple could lose this one hard.
What they're saying is that in the market for product A, if sales of product A are usually bundled with product B, then the courts view product A and B as one product sold together. The fact that product B might be sold separately in other markets doesn't change the facts and circumstances as they pertain to product A's market.
The precedent they cite in Rick-Mik Enters., Inc. v. Equilon Enters. LLC demonstrates an example of this, where credit card processing services are typically bundled with sales of gas station franchises, and therefore in the market of "gas station franchise sales", "credit card processing services" were not considered a separate product even though you can obviously purchase "credit card processing services" separately in other markets.
While I don't know if this particular argument will hold up in court, it's not "so lousy & so easily proven false" either.
Every person distributing an app can access any potential buyer of digital goods directly via their own servers, which basically every app creator has already.
When developers don't have to publish in your store, you have to lower your cut:
https://blogs.windows.com/windowsdeveloper/2018/05/07/a-new-...
That is why Microsoft and Apple are so keen on pushing the Mac/Windows stores, and on making running unsigned code a huge pain in the arse. They want that sweet sweet 30% cut on desktop too.
Both Steam and the Xbox Games Store predate the App Store by several years so your suggestion is literally impossible.
Steam / Play Store both allow the distributor of an app to let the user subscribe without going through their payment processing. Apple does not. That means Apple is taking a cut of services they are not helping to deliver.
https://en.wikipedia.org/wiki/Bertrand_paradox_(probability)