Graphics Programming Projects
graphicscodex.com
graphicscodex.com
Or I am just the type that would mess up an equation and spend the next 3 hours trying to figure out why something is rendered upside down or worse, with just subtly incorrect lighting and colors.
Anything math-y that doesn't fail loudly requires a different type of debugging skill that the typical programmer doesn't have.
If it comes with some instructions and hints it would line up with my estimates pretty closely, that said I've done a bit of this sort of work before so I might have less unknown unknowns in my estimate.
It doesn't seem like that. I think this is because
* it has comprehensive background for newbies (e.g. the idea of setting breakpoints in a debugger)
* it is the accompaniment for a separate book
* it has some serious background assumptions (e.g. you know calculus)
* graphics programming is much, much harder than making a lisp.
[0] https://github.com/kanaka/mal
[Edit: formatting]