A circuit-like notation for lambda calculus (2015)
csvoss.com
csvoss.com
Since this piece was written, I have discovered another notation by John Tromp which I consider to be the most breathtakingly beautiful:
- https://tromp.github.io/cl/diagrams.html
Here used by Paul Crowley to describe Graham's number:
- https://mindsarentmagic.org/2020/02/19/a-picture-of-grahams-...
- https://mindsarentmagic.org/2020/02/24/some-more-numbers-as-...
I am sure, being from where you are, you have heard of "Henderson Diagrams" from SICP. They are also a great visual tool for functional programming.
From the Russian side of the cosmos, Drakon is a nice flowchart language (not a circuit diagram language), but I have never used it: https://en.wikipedia.org/wiki/DRAKON
I was going to also mention Alligator Eggs, but that already made it in the post :)
[1] https://www.math.uwaterloo.ca/~snburris/htdocs/scav/frege/fr...
Perhaps one area this could be useful is program simplification? It would be nice if I could take a more complicated thing like a Haskell program or function and then do some graphical manipulation to see how to rewrite it. Kind of reminds me of pointfree too. Sometimes that can lead to interesting insights, where you spot something more general or simpler. You are just focusing on the functions (==diagrams) rather than the strands leading in.
Full disclosure, I used to work for National Instruments, hence my familiarity with it.
\x. \y. (\s. \z. x s (y s z))
Isn't different from \x. \y. \s. \z. x s (y s z)
And usually syntax sugar is assumed such that you can just say: \xysz.xs(ysz)
Which is much easier to read.Personally, I find the textual, symbolic representation much easier to reason about; my eyes just glaze over the circuit diagrams.
Graphicallinearalgebra.net is a good resource.
Does diagrammatic Linear Algebra show us that in fact Lambda Calculus and Linear Algebra are really very related?
The main difference is that instead of a lambda abstraction box, you make the input branch off the output. That is, you have lambda nodes with two outputs and one input. One output is the lambda expression, one output is the expression's argument, and the input is the value of the evaluated function.
I've been wanting to understand non-standard diagrams -- might they be continuations or some other kind of computation?
I assume that would require having some additional notation for built-in concepts like Numbers for instance, and built-in named library functions ?
Some folks just can't teach. Like, at all.
I write software daily, and I have for 24 years. I design my own CPUs and play with logic gates in FPGAs all the time.
I understand this stuff.
The author of this article lost me when explaining zero and one...
Zero is left as an implementation detail (it can actually be quite literally anything -- as long as it's not the successor). One is simply the successor function applied to zero. From http://www.cs.unc.edu/~stotts/723/Lambda/church.html --
Natural numbers are non-negative. Given a successor function, next,
which adds one, we can define the natural numbers in terms of zero and next:
1 = (next 0)
2 = (next 1)
= (next (next 0))
3 = (next 2)
= (next (next (next 0)))
and so on. Therefore a number n will be that number of
successors of zero. Just as we adopted the convention TRUE = first,
and FALSE = second, we adopt the following convention:
zero = Lf.Lx.x
one = Lf.Lx.(f x)
two = Lf.Lx.(f (f x))
three = Lf.Lx.(f (f (f x)))
four = Lf.Lx.(f (f (f (f x))))from a quick look at the relevant section, it seems to be using [Scott-encoded natural numbers](https://fermat.github.io/document/talks/lam.pdf). i think describing it as "leaving S and Z up to some implementation" sells it short! the (quite beautiful) idea is roughly that you represent a number by a [fold/reduce]-like function that'll iterate the function you pass it (`s`) the appropriate amount of times, starting from an initial value (`z`).
Church numerals are quite beautiful. We use the symbols 1, 2, 3, 4, etc., but there's nothing intrinsic to those symbols that denotes what number they refer to.
Church numerals, on the other hand, do encode the actual numbers. A church numeral is simply a function that takes in two other functions as arguments, call them a and b, and applies a to b N number of times, where N is the numeral you're encoding.
So (using JS lambdas to demonstrate):
0 = (a, b) => b // applies a to b 0 times
1 = (a, b) => a(b) // applies a to b 1 time
2 = (a, b) => a(a(b)) // and so on...
0 = \f \x x
N+1 = \f \x f N
To interrogate such a numeral, you supply a function that accepts the predecessor numeral, and a constant for zero. Recursion is needed to effect a fold.On the face of it heavier than Church, but allows the recursive definition of infinity. Lists and more complex structures can be similarly defined, again with the possibility of recursively defined infinite components.
Then you can do fun stuff like 'taking' infinite elements from a (possibly infinite) list, adding infinity to any number to get infinity, multiplying likewise. Division by zero naturally returns infinity by construction, no convention necessary. 'dropping' infinity elements from an infinite list does not terminate however - you can never reach the first element of that result.
Zero and one come in around the 35 minute mark (after booleans).
> The author of this article lost me when explaining zero and one...
If you are interested in learning I would suggest pointing the exact thing that confuses you.
It is written to be read by people who already know the subject. It confuses me that this isn't readily apparent to everyone, when it is so obvious to me, someone who just can't learn.
This is insulting. Is there a specific part of the zero/one explanation that you found confusing?
Essentially, we represent numbers as functions that will call a function a number of times on a base value. So for `zero = λs. λz. z`, we can see if we gave it a function `s`, and a value `z`, it would apply `s` zero times to `z`. For `one = λs. λz. s z`, clearly `s` is applied once to `z`. I think you can see the rest of the pattern. Its really as simple as that.
We can then define the successor function as `suc = λn. λs. λz. s (n s z)` (I'm not sure why the author doesn't write this out. Instead he confuses the successor function with the `s` argument). We can see `suc` behaves as expected with examples. `suc one = (λn. λs. λz. s (n s z)) one = λs. λz. s (one s z) = λs. λz. s ((λs. λz. s z) s z) = λs. λz. s (s z) = two`. All we need is our definition of `zero` and `suc`, and we can define any natural number.
Now go back and look at the definition of `plus` and it should make a lot more sense.
1. 0 : Think of 'y' as a blank blackboard in (\ x (\ y . y )), because when you apply it to two arguments, you get a "blank blackboard" - (\ x (\ y . y )) x y -> y
2. 1 is a tick mark on the blank blackboard (\ x (\ y . x y )). Applying it to two arguments, (\ x (\ y . x y )) x y, you get x y
3. 2 is a tick mark on a blackboard with a tick already on it : (\ x (\ y . x (x y)) x y yields x (x y)
3. 3 is (\ x (\ y . x (x (x y)))
and so on. The count of "tick marks" is essentially the number.
Calculation with this is notation is also fun to understand with the "tick marks on blackboard" analogy.
What's y represent?
What's the backslash represent?
What's the period represent?
BASIC questions for things no one thinks to teach. Ever.
People who teach this only know how to teach it to people who already know it. Us lower-class ignoramuses can do without, I guess.
Thanks for trying, though, seriously.
x and y are variables.
\ is a notation people use because you cannot type lambdas in ASCII.
For the basic rules regarding application, you need to understand substitution rules.
> What's x represent?
In JS this would be written as the variable 'x'
> What's y represent?
In JS this would be written as the variable 'y'
> What's the backslash represent?
In JS this would be written as the keyword 'function'
> What's the period represent?
In JS this would be the keyword 'return', or as '=>' using function arrow notation.
For example, '\ x (\ y . y )' (AKA zero) in JS would be:
function(x) {
return function(y) {
return y;
};
}
Or, with arrow notation, as simply 'x => (y => y)'The number one would be 'x => (y => x(y))'
The number two would be 'x => (y => x(x(y)))'
And so on: we represent the number N as functions taking two arguments, which apply the first argument to the second argument N times.
Lambda calculus functions can only take one argument at a time, hence we need two nested functions in order to take two arguments. Javascript functions can take more than one argument, so we could do this instead '(x, y) => x(x(y))'
The argument names are arbitrary; here they're 'x' and 'y', but we could use 'foo' and 'bar', 'hello' and 'world', or whatever.
If you want a more intuitive idea about "how" these work, and how to use them, then you can think of each number N as a loop performing N iterations. The first argument is the 'loop body' or 'stepping function', the second argument is the initial value/accumulator.
For example, if we want to add two numbers A and B, which are represented in this way, we can make a new number (AKA function taking two arguments AKA loop) which runs the A loop, with the result of running the B loop as its initial value (using the same 'step' each time), e.g.
\x. \y. A x (B x y)
Or, in JS notation and more descriptive variable names: add = A => B => step => init => A(step)(B(step)(init))
We can multiply A and B by looping: start with zero (AKA init), then add B on to it A times: zero = step => init => init
times = A => B => step => init => A(add(B))(zero)(step)(init)
Notice that 'times' doesn't use its 'step' and 'init' arguments directly, they're just passed straight into the result. That's just busy-work, so we can simplify it away (this is called "eta reduction"): times = A => B => A(add(B))(zero)
We can pass in anything we like as our 'step' and 'init' arguments. Here's how to recover native JS numbers: churchToInt = A => A(x => x + 1)(0)
Encodings of other data structures work in a similar way:- We write a function which takes in one function for each 'case' ('successor' or 'zero', if we're encoding numbers using Peano's axioms; 'true' or 'false' if we're encoding booleans; 'nil' or 'cons' if we're encoding a list; etc.)
- We return the argument corresponding to the value we've encoded (e.g. an encoding of zero returns the argument corresponding to zero; an encoding of true returns the argument corresponding to true; etc.)
- If we have a composite data structure, we first apply that argument to each of our nested values (e.g. a 'successor' value contains another number (its predecessor), so the argument corresponding to successor gets called with that value)
Some examples:
// Booleans have two cases, neither contain any sub-values
true = T => F => T
false = T => F => F
// This only has one case, but it contains three sub-expressions (it's a triplet)
// This is polymorphic in the type of 'red', 'green' and 'blue', but they could be
// e.g. numbers
colour = red => green => blue => x => x(red)(green)(blue)
// A 4-tuple. If A, B, C and D are booleans then it's a nibble
nibble = A => B => C => D => x => x(A)(B)(C)(D)
// A pair. If HIGH and LOW are nibbles then it's a byte
byte = HIGH => LOW => x => x(HIGH)(LOW)
// Binary trees with values in the leaves
leaf = VALUE => node => leaf => leaf(VALUE)
node = LEFT => RIGHT => node => leaf => node(LEFT(node)(leaf))(RIGHT(node)(leaf))
// Some values, encoded using the above
emptyNibble = nibble(false)(false)(false)(false)
fullNibble = nibble(true)(true)(true)(true)
emptyByte = byte(emptyNibble)(emptyNibble)
fullByte = byte(fullNibble)(fullNibble)
red = colour(fullByte)(emptyByte)(emptyByte)
white = colour(fullByte)(fullByte)(fullByte)Maybe I am too stupid. Not seeking pity! Being honest with myself
I picked JS syntax since it's familiar to many people. If you're more comfortable with some other language, maybe try translating those examples into that language (the language must support first-class/anonymous functions; trying this with e.g. function pointers in C would be even more horrible!)
Then just play around with these functions a little; get a feel for how they behave; e.g. you could call them with strings like "foo", "bar", etc. and see what they return. Maybe write some input/output tables to see what's happening.
Then imagine that your language only has functions; nothing else. Try to find an alternative to if/else which only uses functions (hint: the 'true' and 'false' definitions above will help!). You've already seen how to write finite loops (that's how numbers are represented); try to write an infinite loop (this is easier if you're giving names to functions, like I did with 'add', 'times', etc. above). Then try writing an anonymous infinite loop, only using anonymous functions (hint: look at the URL of this site).
This is largely an academic exercise, but it can bring a deeper appreciation/understanding of what we can do with functions. Smalltalk famously uses a similar approach to this for branching (myBool ifTrue: x else: y) and looping (myNum timesRepeat: x); Smalltalk had a huge influence on OOP and scripting languages.