The only difference is that Sony just invested $250M in Epic. I'm sure that minor fact has no relevance here, though. (sarcasm most certainly intended)
The only difference is that Sony just invested $250M in Epic. I'm sure that minor fact has no relevance here, though. (sarcasm most certainly intended)
It's not spurious and their situation on Android, at least, is not exactly the same, because they can (and have previously) distribute to Android via their own website or third-party stores (and have announced intent to bring their own store to Android.)
Of course, they are suing Google on similar grounds.
As why only Apple, it's not only Apple, and this kind of litigation is expensive and it doesn't really scale in cost with the potential reward, so if you are going to devote resources to one first swing at it, it make sense to do it where the immediate rewards of winning are the greatest, which is iOS, first and foremost, and I expect for Epic right now, mobile more generally.
> The only difference is that Sony just invested $250M in Epic. I'm sure that minor fact has no relevance here, though.
Well, yeah, that's a pretty important difference, and quite possibly legally relevant, too. Aside from the political reasons not to sue a major investor, investment agreements might well have terms that change why relevant legal rights and duties of the parties.
Apple's handling of the situation is baffling. "Let's martyr the smaller company!"
Xbox, Playstation, Steam, Google, Apple, they're all 30%.
Not everyone. Epic Games Store is 12%, Humble Store is 5% and itch.io lets the developer choose.
Tactics Epic using might look dishonest from outside, but it's will really help industry long-term.
less than 2 months revenue from mobile, yes, your argument makes sense!