Is it just because "they can"?
Is it just because "they can"?
I think the real reason is that when the Apple store was started, they looked around at the current prices for "software distribution". Retail was like 70%, and other app stores; for example the Danger Hiptop / T-mobile Sidekick charged 60% for their apps store, and the carriers were worse. At the time, 30% was actually a lot cheaper than everyone else. Then I assume Google just copied Apple.
Part of the problem with this whole market is that we're talking about zero marginal cost goods. Taking away frictional costs of transaction, distribution and support, the economic argument is for prices to trend towards $0. Hence the "race to the bottom" once the App Store made distribution "free" for free apps.
$0.59 in CC fees for ten dollars. That's 5.9%
$0.735 in CC fees for $15: 4.9%
The EU just limited credit card inter bank exchange fees to 0.2%.
Apple has to pay for these somehow. They can either get the money by charging more for each iPhone or they can get the money from the real end-users of these products: Developers.
What is Apple spending 7.5 billion USD on such that they'd have to raise the price of iPhones? They have multiple other revenue sources as well, like developer program fees. None of those cover their costs either? Are you suggesting they're selling phones at a loss?
But Apple are choosing to maintain XCode, not as a charity, but to make money selling phones -- $250 billion last year. It's not like they aren't getting paid for it…
30% is just rent-seeking opportunism. 3% shows something far closer to Apple's true costs for all this when faced with the fact that the Mac App Store is (for now) not required.
It absolutely shouldn’t add up to 30% unless you believe Apple should be using the App Store as a pseudo-loss-leader for the iPhone.
If Apple, Google et al want to have control over their digital domains honestly instead of breaking them up let's just socialise the economic rents, or cap it at 2% or whatever.
What do you call Steam, Xbox, Nintendo, Best Buy, Game Stop, Playstation, Microsoft...
Apple could take out credit card processing fees and then charge 5%, but up until now they haven't had a reason to change. Perhaps we will see change here, who knows?
Apple could try something like giving "consumable" IAP a different cut, but I'm sure devs would still try to game that too (e.g. having a consumable that unlocks the app for a set amount of time, rather than a permanent unlock).
Would hardly even create a dent in Apple's revenue and they apparently don't know what to do with the money anyway except put it in a giant pile, so no loss for society.
On a $.99 app, they still might not. I mean, they might, given economies of scale, but barely. Free apps incur costs with zero compensation. If all apps cost 99 cents, I don't think we'd be having this conversation. If Apple were still operating the App Store at break-even, I don't think we'd be having this conversation.
Apps with IAPs that are $9.99, that's a lot of extra profit. Apple might argue that they help offset all of the free apps, but obviously a company like Epic is going to feel singled out.
Apple is no longer only trying to break even with the App Store. They have openly stated that it is profitable, and that they want it to be more so. Epic and others with higher-than-99-cents sales don't like giving up so much, and I can't say I blame them.
It was true for a brief period of time, several publishers challenged Apple on it, and Apple relaxed that rule.
They still have several silly rules, but not this one.
I think it would probably be hard to argue, given the market structure now, that the return relative to risk is still reasonable. Normally other entrants would join and exert some degree of pricing pressure on theses fees. The Google / Apple duopoly means that this isn't working.
I don't know if 30% is fair but there's value for sure in making tax returns easier.
Are developers going to lower prices of in-app purchases if Apple’s cut goes down? Doubtful. But if they do I might buy more.
Why Apple doesn't switch to a 5% + $0.29 structure is anybody's guess, however...
If developers had a choice in payment processors, they could choose one with smaller minimum per-transaction fees, aggregate multiple payments from the same customer, try out subscriptions instead of microtransactions so the payment processor takes a smaller cut, etc...
- 24/7 worldwide availability, instant payment/app download
- Easy re-install after deletion, you still own the app even if deleted
- Region restriction
- Separate app pricing by region
- Revenues paid to developer from multiple region currencies without
conversion fees
- Tax calculation and collection
- Customer refunds
- User rankings and reviews
- App store advertising in category listings
- Video previews of the app in operation
- Packaging of media content allowing developers the ability to load game
levels as needed. This allows a user to start playing your game quickly.
- App sales stats