Visual Game Editor for Pixi.js
ctjs.rocks
ctjs.rocks
I think ct.js is a hidden gem of open source game tooling. Pixi is among the most mature and popular game engines available for 2D game development, but it doesn’t have an official editor. ct.js simply layers a whole suite of graphical interfaces on top of Pixi to make it accessible to a wider audience.
The author is a classic “would rather spend time coding than doing PR” open source dev. I hope HN can show some appreciation for their work.
[Edit: if the person who created ct.js is around: I just booted it up, and it looks nice and simple - but I think I'd make the default "empty" project be populated with a minimal texture and room... you should be able to launch a game and see what this software is about instantly: like Blender's "default cube".
This could be disabled for experts if it's annoying to delete things, but it would really encourage beginners and tire-kickers to dig in rather than having to figure out how get started and go through tutorials]
Pixi supplies the primitives and gets out of your way.
Is this possible to do under ct.js?
I just remember it breaking every time I added the code for the next side and having to go back and figure where I fucked up to begin with.
Then I used the godot engine and editor next time. Having simple, easily created, collision boxes that just worked was pretty mind blowing to me. That and setting up sprite animations...that had been another week of struggle with Sfml.