Connecting the Atari ST to the Internet with an ESP8266 (2017)
chzsoft.de
chzsoft.de
Here's a picture of a native session running (on sdf.org)
https://pbs.twimg.com/media/DG0_h-eU0AEFy_7?format=jpg&name=...
1/ https://sites.google.com/site/probehouse/networking-the-atar...
2/ https://www.atarimagazines.com/startv1n3/CartridgeSlot.html
3/ https://www.atari-forum.com/viewtopic.php?f=4&t=30389&start=...
This is a great idea!
I don't own an Atari ST, but in theory this should work for any computer with an RS-232 interface, of course, non Atari ST computers would need their own SLIP-compatible software stack on the software side, but this article covers all that's needed on the hardware side for any computer with an RS-232 interface...
Anyway, brilliant and tremendously useful idea!
Connectivity between computers using MIDI Cables, for example was a regular way to play networked games.
I feel extremely lucky to be exposed to an entire lab of them in Canada and it did the right thing at the time - feed the imagination in ways 5-10 years ahead of it's time in North America that other machines couldn't quite do it.
If these kinds of machines had caught on in North America like they had in Europe maybe the world would look different.
On the other end of the spectrum advanced components at rock bottom dollar made it good business proposition, cheapest Macintosh replacement by a wide margin. Computer + razor sharp 640x480 70Hz monitor + Atari laser printer (no smarts inside! mechanics driven directly by the computer) + Calamus DTP package cost less than just HP/Apple laser printer alone, and managed to print faster too. Too bad US market was obsessed with status of brands and relegated Atari (and Amiga for that matter) to the toy section.
It's not a surprise all the hardware corner cutting and oversights and omissions (no blitter until it was too too late ...) because the modus operandi was Rock Bottom Price and they were racing against the clock to get it out before Commodore could launch the Amiga.
But I feel it really fell over because of the Tramiel's odd cutthroat business style. They screwed their retailers, and they did a terrible job on software development. Hardly anything was done on the OS after the initial rather brilliant release. They just didn't invest in it until they did a big burst of quality work on it when they hired Eric Smith and brought MiNT in house etc. around the turn of the decade and the release of the Falcon and the TT030. But by then... too late.
There was a great deal of software available for Atari too, most of it from Europe but I don't recall it being much of a slouch at gaming - especially for the RPGs popular at the time. I wouldn't have an Amiga experience to compare it too except the graphics were definitely better.
We occasionally got up to the maximum of 16 players, but it got a little slow and unstable sometimes. We usually tried to form multiple rings of 6-10 computers.
I really should find an emulator, but it's too much fun being on the creating side of life now than consuming.
Taking a peek on Ebay, it's odd to see the value of STs going up - I had the chance to pick up a setup 5-10 years ago and passed.