GPT-3 writing tool that generates surprisingly compelling characters/plot twists
sudowrite.com
sudowrite.com
Additionally, the page looks to be a few static snippets, instead of dynamically generated and unique to each user. That makes me suspect that these are probably cherry-picked examples.
I feel the same about a story written by GPT-3. Or AI music creation.
To make myself clear, I think there is more depth in any superficial pop song composed by humans with the only purpose of earning money based in tried and tired formulas than it is ever possible to achieve in any music ever created by an AI.
Ed Sheeran is then scanned, and a battery of machines produces new music from the patterns in his brain.
What do you think of that?
For me, it seems the creative process must be informational. It's something to do with mixing up experienced life, ideas, cultural tropes, etc. But in being informational, it's also not specific to the first substrate that generated it. In fact you have the luxury of being able to "run the code" on new substrates, and that creates a new economics of what is considered good.
It seems reasonable for game developers to be able to generate an order of magnitude more NPCs using this method. The game director can pour their heart and soul into the main storyline, and the assistants can create hundreds of hours of less original but still sufficient content. I imagine being able to create DLC after the initial release at a rate that exceeds any players ability to finish the latest release before the next comes out.
Like, read this story for example: https://read-the-samples.netlify.app/sample_99
It still has issues, but at its core, it has a lot of character and is quite funny to me. I'm not sure if GPT-3 truly has an understanding of its 'meaning', but it definitely can at least somewhat emulate such an understanding it.
[1] https://www.youtube.com/channel/UCaifrB5IrvGNPJmPeVOcqBA
For me, the 'process' of creation of a game, or piece of art, is interesting in and of itself. Whether a song was created for profit only, or inspired by the loss of someone close, is interesting on its own but it does not enrich the work, if that makes sense. The work in itself produces feelings, and those feelings would be there regardless of origin. In fact, I've found myself deeply moved by music, ascribing to it meaning and intent, that turns out is completely different from that intended by the author. That is what I mean when I say I emotionally disagree with you. If a work of art can produce feelings in us that the author never felt nor intended, can we say that the author matters in any special way? After all, we're post-Death of the Author.
However, for the rational part of me, the source matters. If for no other reason than philosophically: Why does art inspire feelings in us, even those unintended by the artist? Is it empathy? Even if misguided? If so, we could say art is devalued by a non-feeling creator: after all, what's there to empathise with? Or is it the recognition of something within ourselves? A (guided) self-introspection, if you will? Then the source doesn't inherently devalue the product; unless you're somehow opposed to introspecting based on the output of a machine.
I feel as if some of us have been so worried about sentient/super-intelligent AI outperforming us creatively, we haven't worried enough about what it would mean if non-sentient/'intelligent' AI outperformed us at our own creative process. Or even reached parity - that on its own would be monumental.
But the professor's question was "does it really matter that this wasn't the intent?"
And that sort of changed the way I approached the literature. When you are reading, are you reading and studying it to merely learn about what the author thought and experienced and intended? Or are you reading to better explore your own thoughts, perceptions, and interpretations?
I would say, porque no los dos?
I don't feel this kind of stuff is useless, it's just that I don't find 'death of the author' stuff remotely as interesting as actually figuring out /why/ the author wrote what they did, and /what/ they intended to convey, and /how/ they decided to do it the way they did.
I suspect GPT-3 type stuff will never be able to convincingly replace an 'author'. Games might show up that finally have interesting, generated side-missions, but people like myself will likely still prefer human-created versions of them. Not because the generated versions are in themselves inferior, but because the ones that involve a human will necessarily involve said human's choices on a level above the missions themselves.
(Of course, in reality things are much less black and white. In more than one game I've felt like the designer(s) used tools to generate stuff and then curated the results.)
> The creation of a piece of music like this falls into three stages: the first is the selection of sonic materials and a musical mode – a constellation of musical relationships. These are then patterned and explored by a system of algorithms which vary and permutate the initial elements I feed into them, resulting in a constantly morphing stream (or river) of music. The third stage is listening. Once I have the system up and running I spend a long time – many days and weeks in fact – seeing what it does and fine-tuning the materials and sets of rules that run the algorithms. It’s a lot like gardening: you plant the seeds and then you keep tending to them until you get a garden you like.
> Moving the composition into software allowed an extra opportunity; the rules themselves could change with the time of day. The harmony is brighter in the morning, transitioning gradually over the afternoon to reach the original key by evening. As the early hours draw in, newly introduced conditions thin the notes out and slow everything down. [https://pitchfork.com/news/70448-brian-eno-details-generativ...]
To me, crafting a system that itself crafts endlessly novel music or art requires significant level of intention, understanding, and meaning.
Then the system is the art, not its output
https://www.google.com/url?sa=t&source=web&rct=j&url=http://...
The lack of transparency is going to be a continual problem with these kinds of apps, one I've tried to encourage with my own text-generating apps with only mild success.
Sudowrite co-founder here. We didn't leave out GPT-3 to deceive and will probably include it in the FAQ we're putting together.
Our reasoning to leave it out initially was more about getting the right audience for our beta test:
- Most people outside the tech world (our intended audience is fiction writers at this point) haven't yet heard of GPT-3, so we didn't want to confuse them.
- There's been a problem where people who want to try out GPT-3 try to get access to it through apps that use it. AI Dungeon deals with this a lot. OpenAI discourages direct user access to the prompt, and we've scaled back some of our features already to prevent unfettered access.
I agree it's a little confusing; I'd want to know what was powering the tool myself. Hopefully as OpenAI opens up access we can be a little more open as well.
I find this incredibly frustrating as a user (of AI Dungeon at least). I'm always left wondering if my experience is being crippled by OpenAI's draconian requirement. Hopefully they relax that in the future once the API is out of beta.
> Rohit took a tentative step out of Indira Gandhi International just as a drone sliced through the space above his head, dispersing an aromatic mist. The summer night was hot, thick, and wet.
Just as clarification, this example is human written text (I wrote it!)
When you click "Open Wormhole", you'll see the output from Sudowrite offering different directions you could go from this start.
> The drone broke into four units, zipped around him, and whirred away. "He was escorted by a drone, a robot, the whole way," his father told me a few months later. "It was very Indian. It was very on-the-ground. That's the vision of India."
[0] - https://delong.typepad.com/egregious_moderation/2009/01/matt...
These kinds of things are great for people who fancy they might become a writer one day. It's the same as obsessing over your editor or your outline method. Nothing's going to write your story for you but a lot of "tools" are available to grant yourself the illusion of progress.
I assume not, since it would presumably require a kind of manual tagging of plot elements. ("A thinks B did C. B discovers D did E. A finds out about E...")
But I can't help but wonder if automatic generation of plot, then characters, then dialog... could actually produce fairly realistic screenplays, at least. (Screenplays, being so compact, would be much easier than novels with their lengthy prose.)
Plots aren't a series of events, they're a series of motivational challenges for the characters. The heart of a plot is how they respond to the challenges, and a good plot has a consistent theme which develops a coherent series of related challenges through superficially different events.
The mechanical specifics of the challenges are almost secondary.
Plot literally does boil down telling a story in beats where each beat is essentially a character wants something, tries to get it, and either succeeds or fails. String together 80 of these and you've got a film.
Now obviously there is much more to writing, like character (which is what you're describing), tests of character, etc. Which is why I talked about plot and character and dialog.
But plot really is just "a series of events" that needs to be sequenced very carefully. Which is an important lesson for writers to learn, because beginning writers often focus entirely on character and motivation, and neglect plot mechanics, which makes for a boring, meandering, not-compelling-at-all screenplay.
But no one will care unless there's a coherent motivation linking the plot points together. To give an extreme example a character who tries to buy a spoon, followed by a car, followed by a laptop, followed by a kite, and so on for another 70-odd beats, isn't going to make for much of a story. It won't matter if they succeed or not - unless there's a motivation for all of those events that explains the action and puts it into a relatable context, which illustrates character through challenges and conflict.
But not too much, because readers/viewers need a mystery.
The mistake beginning writers make is trying to illustrate character and motivation through internal monologuing and introspection, flashbacks and infodumps, and emotional impressions rather than through plot actions. This goes too far the other way and you end up in lit fic where nothing much happens for pages on end, but it does it very beautifully.
Or - more often - self-indulgently and rather boringly.
Meanwhile novice genre writers follow the template with a call to action, refusal, and all the other stock steps, but it's still hollow and uninteresting because the character doesn't have any character, passion, or inner tension, and that makes them boring in a different way.
Heinlein can't be the only author to have that dream. Sudowrite seems like a step toward fulfilling it.
Seems a little ironic given that the rest of the page is about using the creative potential of AI to lead the human in a direction it didn’t see.
In my experience serendipity and happy accidents are exactly what leads to the most creative and interesting outcomes.
This is a system that’s able to generate these inspirations/prompts for you in a way that’s more focused on what you’ve already written. I don’t see it as ironic because I don’t think it’s hijacking your creative potential, just augmenting it.
At a time when writing is being undervalued and turned into "content" grist for the mill, the last thing I want to see is writing guided by an "AI" down the same old pathways.