Let's see:
- games aren't cheaper on the Epic store, in spite of the allegedly smaller cut the store is supposed to take
- they're Windows only (and here comes the China reference, they only know about Windows in there)
- their store still doesn't have a shopping cart (i may not be current on this)... reeks of incompetence? Can you trust them with your credit card info?
- they have bribed developers to give them exclusivity, preventing me to get the games on the store of my choice.
- btw the above means Steam but also GoG. You people calling out Steam for being a monopoly, how many titles have you bought on GoG?
- Epic's only meaningful contribution to gaming since Unreal II is... a free to play arena shooter? Is that even a game? I can't afford free to play games, sorry.
Do you really think that if the Epic Store somehow manages to "win", it will be better for us customers in any way?
It's sad that the only entity fighting Apple's monopoly is... another would be monopolist.
They are literally handing out free games, Total War: Troy, a brand new game, its free today
>they're Windows only (and here comes the China reference, they only know about Windows in there)
Games will not have first class support for linux for years to come, this is not indicative of the linux platform, simply that the market is tiny and developer time is better spent on supporting platforms that are widely used.
>they have bribed developers to give them exclusivity, preventing me to get the games on the store of my choice.
Seems to be a pretty simple calculus to me. Epic is willing to pay developers and publishers to have exclusive access to their games. Steam takes a 30% cut, Epic takes 12%. I would take that deal in a heartbeat.
>btw the above means Steam but also GoG. You people calling out Steam for being a monopoly, how many titles have you bought on GoG?
plenty, they offer a useful service by providing older games with support for modern OS. They have their niche within the ecosystem but they are by and large not competing with Steam
>Epic's only meaningful contribution to gaming since Unreal II is... a free to play arena shooter? Is that even a game? I can't afford free to play games, sorry.
Besides Fortnite being an economic and cultural phenomenon, they are very generous with providing access to their Unreal Engine software, even cutting the cost of using it until they the developers are actually generating revenue.
Before EGS rolled around, Linux momentum on getting games support was amazing. Steam lets you run the vast majority of games on Linux now.
Most developers will not spend time on supporting Linux natively. It's a shame, but that's the economic of it.
The fact that there are only X% of gamers on Linux/Mac OS may be justification for you, but why would I go near a store that doesn't support my platform of choice? As I said, they're not offering ME a better deal.
> plenty, they offer a useful service by providing older games with support for modern OS. They have their niche within the ecosystem but they are by and large not competing with Steam
When have you last bought a game on GoG then? They have quite a few new titles. Everything I backed on kickstarter lately came with a GoG key, for example. Except Phoenix Point - they took the Epic bribe so I won't get to play it.
> Besides Fortnite being an economic and cultural phenomenon.
I can't afford free to play games. Even if the IAPs are all cosmetic, you can't say the design wasn't affected by their presence. For example, by making cosmetic items unobtainable or very hard to obtain through normal game play. If i wanted to grind more I'd keep up my WoW subscription thank you.
Hint: all the money coming from Tencent were made via predatory free to play mobile games, mostly in the Asia region where it's even worse than in the west.
> WRT the shopping cart, I think you're reading too much into not being able to buy 2 games at once. FWIW I've NEVER bought two games at once on Steam.
I don't buy games on launch, even if i'm in a hurry i wait for a couple reviews. Also I suppose I have more money than time so I buy my games in batches on sales, since I know I won't get to play 90% of them. Yes, I need a shopping cart.
Anyway, this is all nitpicking. The main thing is that by supporting their bribing you encourage them, and their pay to win attitude will be very very bad for you as a consumer if they manage to kill their competition.
I also take issue with you calling exclusive games 'bribes'. They are looking out for their own self interest, and that includes not paying Steam a 30% cut on all of their sales. It's called competition, not a bribe. If another employer contacted you and said they would offer a 30% pay raise on your current salary, are you really going to say that 1. that's a bribe, and 2. you wouldn't take it?
Also, denying that Fortnite has not made its mark on society is missing the forest for the trees. I don't play it, I have no desire to play it, but I can see how important it's been to the industry and how much it's effected society.
... except both Steam and GoG can do it isn't it? :)
> I also take issue with you calling exclusive games 'bribes'. They are looking out for their own self interest, and that includes not paying Steam a 30% cut on all of their sales. It's called competition, not a bribe.
No, the exclusives are paid money upfront on a certain amount of estimated sales, which they don't have to return no matter what the actual sales are. They're not going exclusive just for the lower commission.
Ref: https://gamerant.com/epic-games-store-exclusive-deal/
The juicy bit: When doing the math, looking at Fig's stake (50%) and the 85% dividend rate (how much Fig gives to investors), this means that Epic Games will have had to have given Snapshot Games approximately $2,247,058 for the Phoenix Point exclusivity rights.
> Also, denying that Fortnite has not made its mark on society is missing the forest for the trees. I don't play it, I have no desire to play it, but I can see how important it's been to the industry and how much it's effected society.
I'm sure the society would have been better without IAPs. Not all the marks something leaves are desirable.
Also, it's "affected". Random ref: https://www.diffen.com/difference/Affected_vs_Effected
1. As I have said, 99% of games do not provide linux first class support. A compatibility layer using existing libraries is not the same thing,
2. What you call bribing is actually competition. If you believe that there is criminal bribery going on, I'm sure the Feds would be more than happy to look at the evidence. Publishers and developers do not owe you anything, and I would rather they take the extra cut and either pay their employees/shareholders, or develop better games.
30% is unconscionable, and I cannot wait until the App Store is forced to be spun off or forced to lower their margin, and Steam is being out competed by Epic.
Right? I'm not a potential paying customer? They owe me everything.
I don't understand this publisher worship going on.
Windows only is fine. From a purely pragmatic point of view, other platforms are such a small fraction of the gaming market, it really doesn't make sense to support them. Companies have tried supporting OSX and Linux for years (decades?) now, but there just aren't enough players to justify it (much less than 5%).
There is absolutely nothing wrong with Epic paying developers for exclusivity. There is fundamentally nothing different about that than Valve selling their own first-party game exclusively on their own store (Half-life, Portal, DOTA, etc).
If you don't know about Epic's contributions to gaming, then you're just out of touch. Fortnite is a huge deal, but there's also stuff like Gears of War, and of course Unreal Engine 4 itself.
I absolutely do think if Epic wins, it will be better both for consumers and game developers like myself. I don't think you understand the mindset of Tim Sweeney if you think he is super monopolist.
Oh, TIL.
Hmm why isn't Epic the games developer suing Valve for that?
I have ~24 games in my Epic games library from this and 6 work on Macs. Not exactly Windows only (but way way moreso than Steam)
WRT the shopping cart, I think you're reading too much into not being able to buy 2 games at once. FWIW I've NEVER bought two games at once on Steam. I buy most of my stuff on Amazon without using a cart.
Exclusivity kinda sucks, although at least the PC/Mac platforms can support both Epic and Steam and GoG! Sucks even harder for PS or Xbox players.
WRT contribution to gaming, the Unreal Engine seems like a small contribution...
Lastly, Fortnite isn't to everyone's tastes but it is IMO a very fun and unique game with the build mechanic. Free-to-play implies pay-to-win and that's not the case. Virtual goods are cosmetic not stuff like levelling up faster
PS. I do prefer Steam and appreciate Valve's contributions
The rest are not related to price. A shopping cart, for example, is just a feature. And the Apple and Linux gaming markets are so small that its generally not worth developing for them unless compatibility comes free with your engine. The EGS store was intended primarily as a sales vehicle for Fortnite, with support for other games being grafted on over time...the same way that the Steam store got its start. Steam used to be an utter piece of shit too, and it took years for them to get to where they are today. (Note: Epic's Unreal Engine actually does support Apple and Linux, however the anti-cheat mechanisms in Fortnite wouldn't work on either platform, and given the almost-daily updates required it would require a fairly hefty user base on those platforms to justify support.)
By they way, Epic contributed Unreal Engine to the world. Only a few thousand games are made on it, including the world's current most popular game, Fortnite. Other notable games using the current version of Unreal Engine include Crash Bandicoot, the newest Batman game, Final Fantasy 7 Remake, Gears of War 4 and 5, Hellblade, Kingdom Hearts, Minecraft Dungeons, NBA 2K, PUBG, Sea of Thieves, Star Wars JFO, System Shock remake, The Outer Worlds, and oddly enough Youshi's Crafted World.
UE3 was around long enough that all of the original Mass Effects used the engine. Other notable games on the UE3 engine include the Medal of Honor series, Mortal Kombat, Rocket League, XCOM, Tom Clancy games, Infinity Blade (one of the games credited with making iOS a gaming powerhouse), Gears of War 1-3, Devil May Cry, Borderlands 1 and 2, and the older Batman Arkham games.
Uhm, what?
Epic has delivered Unreal Engine 4 – good for them. They've also released a successful battle royale, piggybacking off of other developers' success and rolled out a crappy store/launcher, a straight downgrade from every single competitor, that they actively force on people by literally buying their portfolio. Nobody would ever install EGS if the monopolist didn't bully their way onto the market.
Meanwhile Valve has been pushing VR, extending Steam (with Proton, Remote Play etc) to the point where it's actually an added value over the games you buy on it, attempting (successfully or not, depending on who you ask) to revolutionize gaming controllers... what exactly did Epic do for gaming, other than release the next iteration of their already successful engine?
For example, there's no VR for them to "push" without companies like Epic giving out engines to develop VR content for free.
Personally this statement:
> a straight downgrade from every single competitor
I strongly disagree with. Steam is awful on every machine I have it installed on, and it does everything worse than other programs. Browsing the store is faster and has fewer bugs in Firefox than it does in the Steam client. All my chat is in discord. I play several games that don't play well with a 4k resolution available and have to change my display resolution pretty regularly in between launching games, for this to work in steam one must manually kill all the background processes and relaunch steam. Never mind that in 2020, they're shipping a 32 bit binary.
Proton is cool and admirable. Steam is not. Origin, Epic, etc are all pieces of software that "just work." I can browse my library, buy new games, and launch them just fine. Everything else is better handled by other programs anyway, and Steam is so bug ridden that they don't need to buy exclusives for me to pick Epic over them.
That's part of my point – EGS (and Steam, arguably) does nothing that you actually need for gaming itself. It may have some extra features, but that's not the core idea. We've been buying and launching games forever without them.
Now they're forced upon us however, and it's worth looking into what kind of value they give us. When I buy a game on Steam I can refund it if I don't like it, I can share it with my family when I'm not playing (not as good as a DRM-free copy, but closer than others still), play it on Linux even if it's unsupported, play it remotely from a weaker computer or a phone.
EGS in comparison provides me with a negative value. Not only it doesn't provide anything worth paying for (it's 2020 and "it's a downloader" is not really a selling point anymore), it's actually a negative value imo – were I to pirate the game I'd at least not have to install any additional crapware on my computer and open yet another account which will probably hoard my personal data forever.
I'm not saying Steam has the best client as a software – yes, it absolutely sucks. Galaxy or itch.io (and possibly EGS) have built far better working software – but it's still the software I don't need. With Steam the extras are at least compelling enough to justify using it over the alternatives. You do actually get more from it than you do from piratebay – something I can't say about EGS.
> Valve is a middleman, Epic creates values
I'd put it differently – Valve innovates, while Epic iterates. Epic built another engine. Another successful BR game. They're forcing yet another launcher. Their only positive impact on gaming is their engine – making them the "middleman" you mentioned. I'm excited for VR, and what HL:Alyx will inspire people to create. I'm not excited for yet another game on Texture Popping Engine 4.
Try to buy more than one game at a time on EGS
Steam hasn't improved or fixed serious bugs for years because they have had no serious competition, all while taking a massive cut from developers' sales. On top of that, their game development stagnated and they really haven't given much back to gamers or game developers aside from a common store front and launcher (both of which suffer from numerous technical failures and poor engineering).
Meanwhile, Epic has developed kickass games and licensed the kickass engine behind it to game devs for pretty reasonable terms, and recently removed them wholesale for games under $1mm in revenue and waiving the license fee for release on their store (so they're not double dipping on the same games' revenues).
Epic has consistently worked to deliver better products cheaper to consumers and to make them easier to create for developers.
If we take a holistic view of what Epic has done versus Valve, we can excuse them a bit for buying an exclusive here or there to kickstart adoption. It's baffling to me that they even need to, because their software runs laps around Valve's.