Vertigo – a public domain 3D flight simulator (2003)
stjerneskud.info
stjerneskud.info
Good drama which show deep misinterpretation of GNU GPL terms by official FlightGear team.
Care to elaborate?
I don't know if he was the smartest programmer who ever lived, but he certainly was one of the more dedicated and interesting ones.
FlightGear is nice & powerful, but actually is too heavy and require modern PC.
BTW, There is Vertigo page on FlightGear Wiki.[0]
JFTR, There is also open-source ACM 6.0[1] (enchanched fork of ACM 5.0[2]) — classic old-school 3D flight simulator.
[0] http://wiki.flightgear.org/images/cache/2/2b/Vertigo_%2528fl...
Not sure if that's a modern PC in your mind, but it's not exactly a speed demon. :-)
Version/Platform?
> on a ThinkPad T420
This is not cheap PC.
Try run FlightGear on cheap laptops produced before 2010.
Edit: 2019.1.1/Linux
As for me, if desktop software can't properly work under Linux on cheap 10-year-old laptop then this is not good enough or not optimized app at all.
> I'm not using the 2D cockpit.
Because it will drop FPS under 30 FPS, right?
Another interesting project: This guy resurrected gl-117 and is maintaining and improving it: https://askmisterwizard.com/2019/LinuxAirCombat/LinuxAirComb... makes me remember "Certain Impact" a little.
If anybody else is interested in another abandoned open source flight sim, Palomino (https://sourceforge.net/projects/palomino-sim/) seemed very promising while it was under development.
Also Search and Rescue II flightsim reborn this year.[0]
- https://sourceforge.net/projects/drts/
- https://sourceforge.net/projects/csp/
- https://sourceforge.net/projects/facsimulation/
Abandoned source code feels like carcasses of sunken ships waiting for someone to rescue whatever is still valuable. Makes me a bit sad and hopeful in a certain way.
Yep.
This year I discovered that there is active development on ACM 6.0 (enhanced fork of ACM 5.0).[0]
I just hope that someone would also take a look on Vertigo for continuous development and porting it to Linux and other modern platforms.
Ping me on Twitter when there would be some progress ;)
P.S.: There is already mirror of Vertigo files created by someone on GitHub today.[0]
There is already some progress on The Combat Simulator Project by Henrik Nilsson.[0]
JFTR, There is "flightsim" category on SourceForge.[1]
Also many flight simulators also could be found on GitHub.[2]
Think, there was some flightsims on Google Code[3], but in most cases all those projects archives already mirrored on GitHub too.
[0] https://github.com/nsmoooose/csp/
[1] https://sourceforge.net/directory/games/flightsim
[2] https://github.com/search?o=asc&q=flight+simulator&s=updated...
[3] https://code.google.com/archive/search?q=flight+simulator
Imo it's the best FS out there for a few reasons. I think what really sets it apart is it's dynamic campaign and large scale multiplayer wars that run over the course of weeks or even months.
It's incredibly fun participating in an air battle with 60 other online pilots (with human AWACS) working together or scrambling defensive flights as an enemy strike package comes in.
The high barrier of entry, both in terms of difficulty (you probably need at least 10h of tutored instruction to be remotely good at the game) and hardware investment (you need a joystick and trackir) is a feature not a bug. It keeps the toxic players out and indeed the community has barely any problems with toxic players.
Here's my view of a mission from a large scale PvP campaign. https://m.youtube.com/watch?v=TXqYky97auQ&t=9m51s
- Nethack
- Dungeon Crawl Stone Soup
- The campaigns for Freedink
On the rest, the list is huge, really, really huge.
https://www.gog.com/game/fleet_defender_the_f14_tomcat_simul...
Now of course supplanted by DCS: F-14.
https://www.gog.com/game/f19_stealth_fighter
Pixel-hunting par excellence ;)
It's under a lot of active development, with clips posted to YouTube: https://www.youtube.com/watch?v=CUvUO3lqf0Y
The author puts quite a bit of free Unity-related code from related experiments on GitHub: https://github.com/brihernandez?tab=repositories
Regarding terrain there are many techniques of varying difficulties to implement. Streaming terrain data and stitching LOD seams (both normal and vertex blending) are basically the gist of it, but the implementation details regarding uniform vs non-uniform grids, tesselation vs chunking etc. needs to be considered.
But yes it’s something you can approach in a layered manner adding in more detail.
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[0]: https://macintoshgarden.org/apps/black-art-of-macintosh-game...
It distributed fully freeware for Linux, macOS & Windows as OpenGL1 (default graphics), OpenGL2 (enhanced graphics) and Direct3D (Win-only) versions.[1]
While its default ("stock") addons are not so eye candy, community created addons are really nice.[2]
List of known community addons available as a spreadsheet[3] (regular updated) hosted on Google Docs. Actually there are 14500 aircrafts, 1049 scenery (maps), 10404 ground objects (ships, cars, characters, buildings, etc.).
There are many videos on YouTube, just search using "YSFlight Movie" and "YSFlight Promo" queries for clips which are show-reels. Here is good "The Beginner's Guide to YSFlight" for latest versions.[4]
JFTR, I started to use YSFlight just after watching "Strangers - A YSFlight Promo Film".[5]
Actually I'm fan of YSFlight & addons contributor[6], so you may AMA about it! ;)
P.S: There are also servers for online gaming (and you also could create & add own just using YSFlight installed!), mostly active on each Friday.[7]
[1] https://ysflight.org/download/
[2] https://forum.ysfhq.com/viewforum.php?f=234
[3] https://docs.google.com/spreadsheets/d/1caVHoWU6g1YSB-G-W5Q-...
[4] https://www.youtube.com/watch?v=j-Iy3W7s4O8
[5] https://www.youtube.com/watch?v=HMkaTtrQlHM
https://github.com/rixed/fachoda-complex
Plain C with minor dependencies, should still compile.
Have you been time traveling in a similar trajectory?
$nickname at free.fr
Sigh... The days when showing off your traffic stats was more important than privacy or confidentiality.
http://extremetracking.com/open?login=norupv3
EDIT: spelling.
But look witch Models you buy, you have the more simple models from the Flaming Cliffs 3 module, or the really realistic one's like the tiger/tomcat stuff
What does that even mean? You can play it for free (Frogfoot) and with that, it is at least freeware.
Nice! If possible, add screenshots of your fork into README file.
FYI, Take a look on ACM 6.0 too.[0]
https://en.m.wikipedia.org/wiki/Jet_(video_game)
Had forgotten how good 80s game box design was
Really cool bits in that game where you can break the tips of your wings off your grind your gears in and still keep flying, also had some really surreal multiplayer arenas like space and futuristic cities.
https://en.wikipedia.org/wiki/Microsoft_Flight_Simulator_(20...