It's exactly the same logic.
It's exactly the same logic.
Videos, security, behavior etc wise, are all the same (as long as they use the same codecs). It's the video player code that matters and might have be audited, not each video.
Games and apps are obviously different, as they have dynamic behavior.
So it's not the same logic at all.
What is Apple's argument for allowing the choose-your-own-adventure Netflix titles (without per-title review) but disallowing more fine-grained interactivity?
I'm just spit-balling here. These are the top attack vectors that come to mind. IDK, maybe I'm thinking wayyyyy outta the box here.
Well yes, but this is a game streaming app. It just captures input from the user and sends back a video of the game, running in the cloud.
> It's a private company and they can do what they want.
And we are individuals who can complain as much as we want; this is a non-argument.
> I appreciate their oversight, because now I know that I can't get hacked by Microsoft allowing bad games on their app!
The games are totally isolated from your phone, so they can't hack you, unless they're somehow using the input from your phone as a ridiculously low-bandwidth side channel.