Apple confirms cloud gaming services violate App Store guidelines
theverge.com
theverge.com
When Google turns things away from the Play Store I understand that it is unfortunate, but users can sideload which makes the problem completely different.
On the other hand as a developer you cant help but feel how powerless, unfair and unjust the whole system is.
There has to be a middle ground somewhere. The best of both world, or an improvement to the current rigid model. Although I am not entirely sure if side loading is an answer.
Perhaps netflix would have been a better example. Do they vet every piece of content netflix have, if not then they can't reasonably apply this to games.
You can download "Google Chrome" from the App Store, but you're really just downloading a Google UI skin for Safari.
I’m glad that these games will not come to iOS. That means people will continue using and making games for better platforms. Apple tech is boring and sterile by comparison. The children that grew up on iOS will realize that soon enough.
This is an unsustainable position going forward, and smacks of being not only arbitrary (see Steam Link) but perhaps anticompetitive. Is the idea that no games subscription is allowed except their own Apple Arcade (which are local downloads, not streaming)
It is a tricky topic and both sides have a leg to stand on. Will follow to see how this unfolds.
Microsoft could fight them in court (or testify before Congress, which would be interesting). If it's fine for Valve, why not MS?