MLB.com CEO: iOS users more likely to purchase content than Android users
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People will pay for quality. Right now, the Android app isn't anywhere near what I'd consider a quality app.
Sorry if I sounded combative, I was merely trying to point out that (still cogent) point does not say anything about the willingness of Android/iOS users to pay for apps.
Also there have been a lot of complaints it seems on iTunes about this year's version for various reasons. Some of them unwarranted, no doubt, but last year the ratings were quite high for a $15 app.
He wasn't a fan of the phone at first. Too complicated, too hard to make calls, etc. However, something amazing (considering my dad's, uh, "technological capabilities"...) happened a few weeks ago. He calls me up and asks about his "iTunes password" and whether he had ever set that up. I told him, "yeah we did, and it's probably your e-mail password." He tries it and it works.
I asked him what he needed that for and he replies "I've reached my five song limit for Shazam and want to upgrade."
I was kind of blown away by this. Here is my dad, who can't get drag & drop right, upgrading his free version of Shazam with an in-app purchase. An app, I honestly didn't think he would use that much but found enough value in it, he wanted to pay for the full version...
After that, I walked him through finding more apps on the App store. I warned him though. "The one click purchase makes it easy to go crazy."
Beyond the pretty small group of people who don't like giving Google more info/don't trust Google as mentioned elsewhere in the thread, what is so much better about iTunes than Google Checkout?
Apple's marketing message appeals to a set of consumers who want to buy stuff digitally. Apple has done a bunch of work for me, whereas it's hard to monetize the marketing message of 'open platform'
Of course, Google employees have said things to that effect, but that is directed to a separate smaller audience. You won't find that on the sides of buses or on TV. I'd be surprised if more than 10% of Android users know it is open source or even made by Google. I'm trying to find the root of why iOS is more profitable for paid apps. In this particular case, I think it is overcharging for a fairly weak app, but I know this is a larger trend which I can't ascribe to an open platform bias.
On the other hand, there is Android, where the developers are barely-competent Java programmers that just want to make a few bucks off their weekend project.
The reason for the difference is Steve Jobs. People love him, and he motivates them to write better apps. Android is the same-old-Eclipse that you use for programming projects that actually make money, and that's boring.
(I don't write apps for either platform.)
Contrast that with a lot of the advertising that Apple does, it's not about the phone, it's about the software, experience, and the apps. In print ads, tv ads, etc there is an explicit focus on the content you can buy to create a better experience.
I think that makes a difference.
In some ways, the fact that android has a solid browser makes the iPhone about apps (and the iPod/iTunes platform). People are paying money to buy a phone to use its applications --- you're gonna find a higher percentage of them willing to pay for it.
There was an outcry from iPhone 3g/3gs users who were forced to upgrade and hit with this limit right around the iPhone 4 launch.
But for some reason, I won't pay for something inside the Android store. I know Google's behind it and that my stuff is probably safe. But there's just something inherintly shady about the Android store that I can't put my finger on.
I know it's irrational, but imagine how someone who hasn't created apps feels.
This is probably all irrational and the Amazon store most likely doesn't address the real issues with the Google run store. But at the same time, I know the next time I want to look for an app, I will go to Amazon first.
That being said Google is a well-known and trusted brand so I think something else might be at play here psychologically. Perhaps the public perception of Google's products as being "free" (to them) somehow increases the barrier to becoming a paid customer.
I have not an ounce of evidence to indicate that but I think it could be an interesting topic with big implications for the startup community.
It doesn't help that many apps have a perfectly legitimate purpose for that network access, to download and display ads.
It could be one of several things, which would actually vary from person to person, but all leading to paltry returns for _most_ Android developers vs. iOS.
1) The "perceived value" proposition - To a user, Google is "the search engine" and Android "the mobile OS", but they're both free to use. In a consumer's mind, why wouldn't then _everything_ else, including the Marketplace apps, be free. It doesn't help matters that Rovio's runaway blockbuster cultural gamechanger shared timesink app Angry birds is free on Android (albeit with ads).
2) The blatant, flagrant, rampant, money-maker shaking heaps of copyright theft and IP violations that make it to the top of the Marketplace lists. It makes the whole thing feel like a grey market bazaar in old Morocco or Bangkok - just sketchy as all hell. How could I entrust my credit card with a service that allows GPL violators and copyright flouters to rise to the _very tippy top_ of the charts? I mean, alot of that has changed since Google started putting the screws on very obvious scofflaws like Nintendo emulator game ROM packs, Star Wars weapon simulators, and famous rapper soundboards. But the die may be cast for some of the old-school adopters.
3) The weird availability - Android phone users had to pirate Marketplace apps from day one if they didn't come from the US. Now they're expected to _pay_ for stuff? Sorry, but once you've told them it's free, it's free for a loooong time. Hell, Napster all taught us way back that music "wanted to be free". It's taken over a decade for paid music to come back into some semblance of making any money; coincidentally, it's via Apple's iTunes.
I know Apple likes to advertise how many apps they have, but you're the first person that I've seen who has claimed to purchase hardware based on app availability...
In more general terms, I'm still figuring my use patterns out. I've had the iPad since it came out in Mar 2010. I've had a Xoom since the WiFi model came out in Mar 2011. To be as objective as possible, I'd still tell my non tech savvy friends and family to go with the iPad. The whole experience (not just hardware specs) is smoother.
Right now, the Xoom is fun, but a lot of what I use the iPad for is not available yet. Netflix, Hulu, and Zinio are all either not working at all or require hacks. I thrive on figuring out how to make that stuff work, but my parents do not. Since this is a post about MLB, I'll leave my deeper thought on the subject for a later post.
Android phones are available for free from carriers. Thus, the typical Android buy is more price sensitive. They are more likely to choose free content & apps.
iPhone customers don't get FREE iPhones. They are willing to pay $200+ for a phone and contract. Their willingness to pay for apps & content is higher than Android users.
Just look at Angry Birds. It's FREE on the Android store, but charged for on the iOS store.
But it's 99 cents on the Amazon Android store: http://www.amazon.com/Rovio-Mobile-Angry-Birds-Ad-Free/dp/B0...
Fact is, everything new and different is new and different at first. But that fades away quite quickly.
An Amazon (or Kindle?) branded Android tablet with the Amazon store and music locker service is starting to be more and more likely.
Recent surveys in the UK by YouGov suggest iPhone users are poorer and manage money less well than Android or Blackberry users, but also that the people who use their phone 4+ hours a day are more often found on the iOS platform. This is an interesting reversal of the common wisdom that Android is the home of freetards and geeks. But an audience of geeks with poor impulse control over their spending sounds pretty good, even if they're relatively poor.
I'm not in London, for me the geeks/normal split oseems fairly even between iPhone and Android e.g. a female, non-tech colleague who went into the store wanting something with a hardware keyboard and came out raving about Swype while my tech colleagues all have iPhones.
Exactly. They have shown their willingness to spend their disposable income on their phone.
iPhone users are a marketer's dream. Hence why ads on the platform will also generate a higher ecpm than Android.
One other thing about the iPhone is that Apple has much more uniform and confident marketing as a single company than Android has being spread across the industry. That means if I buy an app now, I feel sure I'll be able to use it for years to come on whatever new iPhone I have at the time. I feel confident investing in my mobile app library. I bought a $100 GPS app on the iPhone because I believe I'll be able to to use it for the next 5 years at least. That's value. If I could only be sure I would be able to use it till I got a phone upgrade, I wouldn't have bought it. With Android, (I have an Android phone too) it's not so clear to me that when I buy an app I'll still be able to have that same app on my phone in 5-10 years with whatever phone I have at the time. Maybe other people feel differently, but I'm not sure who I'm putting my confidence in with Android. Google doesn't control what handsets are made, so I can't just put my confidence in them, and A lot of the mobile carriers have hinted at building their own OS, etc, so I could see Android growing out of favor. This may be very unlikely, but I just don't feel as confident about it, so I don't feel I can invest in my software library like I can with the iPhone.
Experience in this space with my company is much the same. iOS outsold our Android version 7 to 1 and the iOS app was out for less than half the time.
Android might be taking the numbers lead but if I was a developer and I only had the resources to do 1 platform iOS would win easily.
I can't find a way to interpret this statement and have it be true.
There is no fee to use the o.s. The devices cost the carriers a great deal. They purchase them in bulk from the oems and then sell them to customers. The cost is then recovered over the life of the contract.
This is why it's hard to know exactly how many windows phones are active in the ecosystem. The only public data is the bulk sales to carriers by oems.
Wrt your other points, I don't have any nits to pick. :)
I think it's also that Android users tend to use their phones more as solely communications devices (FB, Twitter, news, email) and less as an 'app console' device, for lack of a better description.
And we don't have to pay for incoming calls on our mobiles here.
I paid I think $120-$130, somewhere in that range, for MLB.tv, however I need to pay an additional $15 to get it on my Android phone and an additional $15 to get it on my iPad. However on Roku I pay no additional cost for the app, and on the web I pay no additional cost.
I bought the iPad app because I felt I would be more likely to use it, when laying in bed and such. On the phone I would probably only use it in rare situations and so it's just not worth it for me.
Is any one aware of another subscription that has this type of price model?
However, not sure that should apply to the entire spectrum of apps. Rovio has said it's making the same on both platforms and the Pocket Legends folks say they make more on Android. Not to say that Android is equal to iOS in app monetization, which it's surely not, but there are signs that it's catching up in some segments. Video, however, is not one of those areas.
http://mattmaroon.com/2011/03/31/why-the-amazon-app-store-is...
Going through a list of apps on the first page of the android market I see prices of: $8.05, $7.99, $2.89, $0.99, $9.99, $14.26, $5.99, $2.99.
A random selection from the iTunes app store: $0.99, $0.99, $0.99, $0.99, $0.99, $0.99, $0.99, $0.99, $0.99, $4.99, $2.99.
To me, and I'm sure that I'm not the only one, a $3 app is 20x more expensive than a $1 app. There are few iPhone apps that cost more than $1 and its rare to find one more than $5. This pricing makes me feel like the android marketplace is a huge ripoff, so there is almost no chance of me buying an app for $15. When I buy an app that sucks on the iPhone market I only lose $1 which in turn makes me feel better about future purchases.
> MLB recently expanded the number of supported handsets from 6 to 11
So out of literally hundreds of Android handsets on the market they supported 6?!!?! And they wonder why their Android sales are not very good? Am I missing something here?