For me, it was 3D art that got me hooked. Followed by programming to make my art do something.
For me, it was 3D art that got me hooked. Followed by programming to make my art do something.
Dad got a computer when I was 8. I played games.
At uni, while studying other things, I played games and had no money.
In those days having a LAN party and getting people on the same game, same version, same mods, different OSs, different specc'ed machines etc was an effort!
Eventually ended up Application Packaging to earn a living. And I've moved on from there.
It looks cool and is a good attraction, but people who could be actually good tech programmers will be offputted by reality of making games - which involves a lot of drawing, making sure it looks good and slowly iterating on boring gameplay till it is not boring.
My kid is finishing Blocky Games from Google. I think it was a good start, he isn't hooked into programming but at least he had some fun and learned some concepts, like loops. Now I have no idea on where should I guide him to now. I was thinking about Python Turtle, but he will probably get bored. Will take a look at Game Maker, but looks too much for a kid, good for teenagers perhaps.