I have no idea what high-level play will end up looking like, but the streamer from whom I learned the above [0] said that the most common way to win is to mate a king on a board in the past. Those already have their options of escaping an attack restricted by ordinary chess rules; it gets worse when you can make additional threats from the future.
Yes. ( https://news.ycombinator.com/item?id=24065059 )
> You couldn’t do all timelines.
How do you reckon that? I mean, it makes sense on an intuitive level; however, since now we're not talking about Conor Petersen's 5D chess, but the vast space of possible multiverse time travel chess variants, it's not obvious how one could prove this to be impossible in a somewhat rigorous way. For example, what if time-lines end when a king is mated (or wioll fore-when haven been mote [0]), but you only lose when you can't make a valid move in any time-line?
For example, if your king moves from its square and an enemy rook attacks its starting position (rooks can move any number of squares in any one direction), then it's mate unless you can take the rook. However, if in the intervening time, another piece lands on the same spot, then it will block subsequent rook checks through time on that square.