As someone who is interested in writing cross-platform SIMD code the most valuable asset to me is a library or compiler that can generate the instructions dynamically from otherwise normal'ish looking C/C++. This is the most powerful mode of development in my experience. Clang already does this remarkably. I can write with standard C++ syntax (albeit awkwardly) and maybe using a few custom types with `__attribute__((vector_size(x)))` and not have to involve explicit intrinsics except perhaps for a very small number of leaf operations that cannot be expressed. At this time Clang has the upper-hand on GCC: the latter cannot generate code which scales between platforms utilizing different vector sizes. For example, if you try to perform an operation on a 256-bit vector using a 128-bit target: Clang will seamlessly generate two 128-bit operations; GCC will fall back entirely to scalar. My assumption is that developments in Clang for ARM's SVE have carried over to generating scalable code for other platforms, but nevertheless it is remarkable.
I don't believe that writing functions comprised of hand-crafted lists of intrinsics is the best way forward. Undoubtedly it's worked for projects, even quite well to ship stable software -- but it scales and adapts poorly in a fast-developing and diverse market of hardware. For example, years ago I wrote a simple `tolower(string)` implementation using an assemblage of 128-bit standard-Intel SSE2 statements and today the instructions it produces are exactly the same as the day that I wrote it. All I can hope for is that 256-bit capable architectures can execute two of my operations at once. That's not ideal.