The problem is not that Blender can't do what 3ds can but it lacks industry standard tooling compatibility.
But still a lot of people in the industry are starting the switch to Blender. So change is coming.
The problem is not that Blender can't do what 3ds can but it lacks industry standard tooling compatibility.
But still a lot of people in the industry are starting the switch to Blender. So change is coming.
They’ve also done of the best lateral moves of all time by buying Redshift, which is slowly becoming a serious production renderer second only to Arnold imo.
I have no idea why people have such strong reactions against the subscription model - first of all you can still purchase a permanent license of C4D, second of all, the sub model is way cheaper and actually helped me a ton since I live in a poorer country.
Last year was the transition period to the new UI, new renderer and everything else. 2.80 was not polished at all.
Since then they got access to way more funds from major FAANGs (NVIDIA, AMD, Microsoft, Intel...) and announced and release the first LTS which are the ones intended to be used by commercial studios for long-term projects.
Now they need the time to use that money to hire and speed up things. Future looks very, very bright for Blender.
I'm not arguing against Blender being an alternative eventually, it has great features. It's just not there yet as a complete replacement. For me at least.
If it were true, then they wouldn't have the $110k a month in funding they have now.
That said, C4D has always been pretty performant when I still used it, more than Maya or Max.
Yes, C4D is fast and more importantly, extremely stable. It's crazy how often I got Maya or even Houdini to crash, compared to Cinema (which basically only crashed due to Octane...)
The pearl is the story, not the speck of grit.