The Cocoa APIs are, of course, fairly incomplete. From a quick Google search, they don't seem to have finished Core Data, and I'd imagine things like Core Animation are quite a ways off. Then, there's the integration problem. People that are likely to develop with an alternative implementation of Cocoa are likely to be "Mac people", that is, user interface evangelists (Lion's iCal design aside). GNUStep apps don't fit in with Gnome, or KDE, or, well, any desktop environment that a large group of people care about.
As a person (admittedly, I'm just a student) that has developed both in Cocoa and GTK+, I've found convincing myself to work on my GTK+ projects to be a chore. To put it only somewhat mildly, Cocoa is probably the best framework I've ever used. Want something to smoothly slide to the left? You can do that, in one line of code. Want to pull down some data from the web and parse the XML response, all in a background thread? That's easily achievable with Cocoa, and you don't even have to think about the threading issues. It just happens.
GTK+ et. al. are, of course, open source projects. They're created by volunteer developers (let's leave Red Hat out of this, for convenience). In the end, though, does it matter to developers? Cocoa is fun. GTK+ has mostly directed me into hours of reading C API documentation while I'm writing code in languages that are not C.
I'm not really sure where I intended to go with this - it has little to do with the original post, which I think is an incredibly impressive piece of work, solving a task that make my API and UI concerns seem like minor squabbles.