Not sure what the state of play for this product is now, but at the time we considered it too risky a proposition (what if they go out of business tomorrow?) and too limiting for the cost they were asking to use their platform.
Not sure what the state of play for this product is now, but at the time we considered it too risky a proposition (what if they go out of business tomorrow?) and too limiting for the cost they were asking to use their platform.
[1] https://github.com/thisredone/coffeescript-playcanvas-templa... [2] https://chrome.google.com/webstore/detail/redirector/ocgpenf...
Their particular IDE may be closed-source, but the engine is not tied to it.
IIRC playcanvas was started by ex-mozilla people.
I played around with the engine a while ago and was quite impressed by the all-in-one-ness of it.
But, at that time it didn’t meet our requirements.
I recall our unity engineer quite liked Defold, which had an integrated builder tool, but for some reason the lead dev didn’t want to go with it.
I don’t want to be throwing shade on Play Canvas though, it’s possible if we did the same assessment today we would have gone with that engine.
We had been using Unity for a long time but when the company decided pivot to HTML, we kept running into performance issues for for web (which left the Unity developer we had hired in a pretty awkward position).