The Secret Origin of the Action RPG
medium.com
medium.com
The founder of Blizzard North (David Brevik) thought it was a dumb idea, and only agreed to do it because it seemed like a large enough work item to justify requesting an additional budget milestone from Blizzard, which his office was hurting for sorely.
Brevik then got it working over the course of roughly an afternoon, by just running the turn system automatically and responding to clicks a little differently. It was only after seeing the action-oriented click-walk-attack-click flow actually work for the first time that he realized: they'd struck gold.
He told this story (and lots of others!) in a pretty excellent post mortem at GDC[1] a few years ago.
I spent thousands of hours playing Diablo 2 through middle school-graduate school, developing bots, etc.; it's where I really got interested in computers and reverse engineering. My dad locked the disk in our family's safe at one point to prevent me from playing, and I've had hundreds of cd-keys banned from Battle.net. I'm sure many people out there are the same, but it's hard to overstate how much that one game influenced my life. Awesome to see that it was made by such a great guy.
Recently installed it again during lockdown after not playing for a good 10 years. Still has some 20k+ people online at times. Really solid game.
Can you be attacked while you are standing still or do you have to make a move to clock the game?
(I think the early Ultima games I've tried are 2 and 3, and I think enemies could attack you while you were standing still but I'm not entirely sure.)
At first I thought snake did it, but now I think that might have been move-countermove.
As an aside, both were infamous for huge libraries of pornographic games (eroge). Game companies like Enix, Square and Nihon Falcom made eroge for those platforms before they found mainstream success.
Anyways, there's a ton of very cool and cutting edge gaming history, and the sad thing is how inaccessible a lot of it is since most of it never saw translations. For example, Yu-No was a groundbreaking visual novel that influenced games like Steins;Gate (both had similar themes of parallel worlds), but never got brought over because it was text heavy and (unsurprisingly) laden with smut. Many japanese games and series that we now consider classic first came about on PC-88/PC-98/MSX2 or had side games on them.
One of my favorite twitter bots is PC-98 Bot, which posts screengrabs of PC-98 games: https://twitter.com/PC98_bot
With this "Dragon Slayer" game from September 1984 being pushed in this article... I'd argue that Tower of Druaga has the realtime elements (being an arcade game), as well as being released a few months earlier.
I don't know if Tower of Druaga is the earliest "action RPG" game, but... it has to be one of the earlier ones. Just a few months predating Dragon Slayer.
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Tower of Druaga as the nasty arcade game that was unbeatable if you forgot to pickup items from earlier floors. Once you advance to the next level, you can never return to an earlier level. If you have an "unbeatable" scenario, then I guess try harder next time, thank you for your $0.25.
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EDIT: With that being said, this "The Caverns of Freitag" game is 1982, predating both Dragon Slayer and Tower of Druaga. So Caverns of Freitag sounds like the earliest known Action RPG.
The article doesn't go into Freitag until a bit later. I guess I read the lead and assumed it'd be about Dragon Slayer.
It seems to me the definition of Action RPG is somewhat arbitrary and where you draw the line determines who is first. The only hard requirements being that it is not turn based and is role playing in some respect.
for NES all I played was Zelda, I felt like snes really turned out alot of great titles, Lagoon, Wanders from Ys III, Secret of Mana, possibly Equinox(maybe more puzzle than rpg) but all great.
If you don't have time to play but love music check out the soundtrack: https://www.youtube.com/watch?v=NFN0GLAMJ3k&list=PL30CA55009... according to wikipedia it has "inspired several orchestral concerts"
The sequel Seiken Densetsu III is great too, got playable for non japanese through fan translations. You can choose your party of three from six characters. Found a nice video intro https://www.youtube.com/watch?v=vSTwjVnlNss
The Sountrack contains some gems too https://www.youtube.com/watch?v=hymtc5BBPQ8&list=PL4649F0DBF...
edit Originals are rereleased in Collection of Mana: https://www.youtube.com/watch?v=OnhkGt09NQI Both have been remade for the Switch, have not played them. https://www.youtube.com/watch?v=4AR5So5gdSI https://www.youtube.com/watch?v=6blpWJVwDTo tide
(Disclaimer: just a fan)
It was released in 1987 by Konami and it was a masterpiece.
What specifically do you think it's missing?
There are definitely more “normal” choices to be made. Should you level up with heart containers, or get better at not dying, for example?
Zelda is as much as of an ARPG as Tomb Raider is.
"Diablo by Blizzard is considered by many to be a commercial roguelike, a roguelike that was graphical and real-time. Developers Brevik and Schaefer had in mind a graphic version of the "old Unix-based games". Eight months into development, the decision was made to make the game real-time as opposed to turn-based. Diablo is by all accounts a Roguelike, but with graphics and real-time gameplay."
http://roguebasin.roguelikedevelopment.org/index.php?title=D...