That's why a game at 24fps looks bad, but an (action) movie at 24fps looks good.
That's why a game at 24fps looks bad, but an (action) movie at 24fps looks good.
"Looks good"? Maybe passable. And that's only because of a century of experimentation with camera techniques allowing to eschew the limitations of the format.
E.g. try giving an amateur a 24 fps camera and ask them to shoot a sequence that involves a lot of panning. The result is going to look like junk.
Even in the hands of a professional it still doesn't look good. But we've all trained our brains to shut up and accept it, because we've all watched so much 24 fps content. It's 100% pavlovian conditioning, nothing else.
To someone coming from a universe where all motion pictures are shot at 60 fps or above, our movies would look excruciatingly bad.
Specifically, cone response time seems to be on the order of 15-20ms if I read http://www.ncbi.nlm.nih.gov/pubmed/14990682 correctly. And that's just to go from initial stimulation to peak response; presumably the response also dies off in nonzero time, so the full width of the response in time is more than 20ms. Rods respond slower than cones according to http://en.wikipedia.org/wiki/Photoreceptor_cell though I can't find numbers.