Slice HD: you will hurt your fingers on your iPad
arstechnica.com
arstechnica.com
edit: bought it, great fun. the touch interaction works the way you need it to (ie. more advanced than most touch apps) so you can come up with lots of different techniques to beat the levels. when you get cut it does cause a slight 'aaaahh!' reaction and withdrawal of fingers. you get kicked back a level if you get cut, but hey, no pain no game.
I'm all for innovation, but stuff like this is no substitute for real games.
This is a video game like any other video game, saying that it's no "real" game is nothing more than a veiled insult. You should explain the difference, then you can start insulting.
There's certainly room for this sort of thing, just as there's room for horror flicks in a world with Citizen Kane. There absolutely is: they are entirely different products. I'm not going to play this when I want a thinking sort of game, and I'm not going to play Civilization when I only have fifteen minutes.
I don't disagree that this is a game, I was just going after my parent's sentiment.
A "real" game like you say costs around 40$. It is a very well known gameplay (RTS,FPS,RPG,MMORPG,etc.) but in different clothing. You might play with it for 2-3 months.
Slice HD is a unique gameply, a new experience. You will have a heck lot of fun playing it because it is something fresh that you interact with. I may not be an iPad fan, but the thing is that your 1 month with this whole new game and experience only costs 3$.
For 40$ you can buy multiple amazing games with new dynamics while supporting some indie developpers. It sure wont replace those "big game" but for the price and the fun, it can't be matched!
Tic-tac-toe fits every definition of a "game" and the matches are real short.
Here's a popular story of the "hand" study: http://www.postgazette.com/healthscience/19980219bhand1.asp
Here's the paper: http://www.pni.princeton.edu/ncc/publications/1998/Botvinick...
What a great spin "I was anxiously waiting my review cide, then realized it's three freaking dollars, so I bought it myself". That's marketing/PR/psychological manipulation gold! I'd love to hear aout the process that lead to Ars publishing that for them. Was it just pure dumb luck on the reviewers part? Was it a "primed" phrase from the developers? Or was it part of a carefully planned and highly skilled marketing/PR campaign?
I _really_ like it!
I might even buy the game...
I do think they should include more boobie traps though. Most levels I played were easy to solve mechanically. I want to be scared to touch ANY part of the screen.
We HN readers know it takes more than an original idea to shock and awe, nice work on the execution!
No iPhone version :(
http://toucharcade.com/2010/05/07/hand-of-greed-dodge-the-bl...