The book Range talks about a similar idea, the idea of "kind" and "wicked" learning environments.
In kind environments (most games) "patterns recur, situations are constrained, and importantly, every time you do something you get feedback that is totally obvious, all the information is available, the feedback is quick, and it is 100% accurate"
In contrast, wicked environments (most of the rest of life!!!) none of the properties of kind environments hold, and in some extreme cases the feedback teaches you the exact wrong lesson.
In the book, he similarly warns against taking the lessons from successful people in chess or golf and applying them to our own wicked lives.