Open-Source Music Production Tools
midination.com
midination.com
I know that a lot of people's apprehension with these kinds of open source tools is they're afraid of investing their time into a tool that might not be widely supported because if they get stuck there will be little to no support in figuring out the software. And also, if the project is not popular enough then it won't get updated enough and, thus, remain not competitive with commercial software.
But nothing like you might expect compared to FOSS creative software in other fields, like Blender or Gimp.
I realize that a few tools might be missing. Happy to hear all suggestions.
In the meantime, if you want this list in Google sheet, you can make a copy of this one:
https://docs.google.com/spreadsheets/d/1YfVyZHy83WHIiZmQJwHh...
- Why are helm and dexed called "sequencers"? They're synthesizers. You're missing a massive collection of open source synthesizers, effects units, and so on. Indeed you don't even have this as a category, or some common ones are put under "sequencers".
- You're also completely lacking open source patch editors, arduino and related MIDI tools, and so on.
- And ... you have supercollider but not PD? Not csound? Etc.
Of course, if someone can share opinions here, it would also be nice.
If you haven't visited already, maybe you could take a look at https://github.com/nodiscc/awesome-linuxaudio
https://github.com/nodiscc/awesome-linuxaudio/commit/22f6075...
Y?
There is an issue about that very question! https://github.com/nodiscc/awesome-linuxaudio/issues/50
From http://www.linuxsampler.org/downloads.html:
"LinuxSampler is licensed under the GNU GPL with the exception that USAGE of the source code, libraries and applications FOR COMMERCIAL HARDWARE OR SOFTWARE PRODUCTS IS NOT ALLOWED without prior written permission by the LinuxSampler authors."
This directly contradicts the GPL v2.0 (the relevant version): "You may not impose any further restrictions on the recipients' exercise of the rights granted herein."
Of course the copyright holders have the right to impose whatever self-contradictory license they like, but this combination isn't GPL and it isn't Open Source.
I've noticed that Surge [0] was missing, it's a softsynth made by the same dev that now works on Bitwig Studio.
iZotope RX is meant more for audio restoration (and is the industry standard there), but you can also use it for many audio editing tasks.
I've personally switched to Acustica by Acon Digital. The GUI isn't perfect, but it's very fast, and has an impressive audio separation tool based on Spleeter.
All those tools seem to have taken some influence from that Cool Edit Pro GUI.
I used to love that program for its simplicity. I will cast my vote for ocenaudio as the fastest, most intuitive audio editor for basic tasks (and it does a great job with batch jobs, too, like running the same noise reduction on 10 clips at the same time).
ocenaudio is probably the direct competitor to Audacity, since they’re both free.
Anyways, since you seem to know PD, which Radium has embedded as they write, maybe you want to try it?
I've used it to slice up tons of live recordings, mix multitrack audio, clean up, remove background noise, dub aging tape reels to digital, add some post-production effects to music tracks, and teach my dad how to use free software to do some of the same stuff. Some of the work was for broadcast and digital retail.
My most frequent use in the past couple years has been to time stretch a random track once in awhile and listen to it in a completely different light e.g. https://www.youtube.com/watch?v=WZJyxQjdib0
"Complete garbage" seems harsh to me!
Audacity has the dubious distinction of being the only software that, to my knowledge, has directly caused me physical pain and harm. You see, unlike every other application on the planet, the volume slider in Audacity does not control Audacity’s playback volume. Instead, it controls the system volume (why?). Normally I keep my system playback volume at a safe level but Audacity has, on a few occasions, sabotaged my efforts and hurt my ears in the process.
Then there’s the weird way in with Audacity is designed. It seems like it can’t decide whether it’s supposed to be a DAW or an audio editor, and it ends up being terrible at both. Audacity treats audio files as “projects”. If you are just doing some simple editing, then you probably don’t want to save your work as an Audacity project, you probably want to open a PCM file and save your work as PCM files. Audacity steps in your way at every moment, asking you what format you want to convert to, asking you to add tags, converting your file to 32-bit float without asking (even though Audacity supports 16-bit and 24-bit tracks), and then after you save your work, it asks you if you want to lose your work (because Audacity doesn’t think you’ve saved your work unless you save the project).
A normal task I might have for audio editing is to open up a file, do some basic processing, cut it up, and save the pieces. Audacity lacks basic commands like “copy as new file” or “paste as new file”.
So Audacity has taken a simple task which I may need to do over and over again for an hour at a time, and it adds extra steps which are completely ridiculous and unnecessary.
Another simple task is recording a clip of audio. For various reasons, I often record at 48kHz. In Audacity, you can’t change the rate before you record, because the track doesn’t exist yet. So you start recording audio, stop, change the rate through a fiddly little drop-down menu two layers deep. If you want to record from the second input, you CAN’T DO THAT AT ALL, you have to record from both inputs and then delete one of the channels afterwards (why??????????)
There are also a ton of other minor problems floating around—Audacity freezes while you hit “preview” in a filter until the sound is done playing. This is a real double whammy, a real one-two punch, if you remember that Audacity may have decided to usurp control of the system playback volume from the user (again, why? other apps don’t do this).
Then there’s all that effort that Audacity makes to try and be a DAW, but it doesn’t work very well, and it mostly gets in the way of whatever real work you want to be doing. It seems to have the user interface of a non-destructive editor but without actually providing non-destructive editing.
As a final note, Audacity is prone to crashing. A lot. I opened the latest version of Audacity when writing this comment, and in that short time, Audacity has crashed. This matches my memories of it from 10-15 years ago, because Audacity crashed back then, too.
God, I really fucking hate Audacity.
However, sometimes I am stuck doing audio work on Linux or Windows, or on a system which is not my own.
Perhaps the slider works differently on Linux with its sound subsystem, or maybe this was an issue with older versions of Audacity. Googlign does suggest that the Audio host option on the toolbar, if the "wrong" one is selected, could result in the system volume being directly modified by the slider (https://manual.audacityteam.org/man/device_toolbar.html)
Anyways, maybe just look into that. In my experience people prefer to whine and whinge rather than solve their problems. Take that as an insult if you want (not intended), but if it helps resolve this issue for you then I don't mind.
Honestly, Audacity is just such an all-around nightmare that I don’t think fixing one or two problems would make a difference anyway.
Does this statement include your assessment of Bitwig (https://www.bitwig.com/en/home.html)? The company was founded by former Ableton employees and the software is supposed to run on Linux machines...
But whenever someone new comes along who doesn't care what they use to track vocals or backing tracks of whatever, I put them in front of the Ubuntu Studio DAW, leave them alone for a few hours to get their tracking done, and always find its very productive. It holds its own against the other DAW's that are in production as well (MacBooks with REAPER).
The thing that has to be understood is that Ubuntu Studio is designed for 'out of the box' production - you have everything installed that is needed to get started, and if you have good audio hardware (for this system we standardised on PRESONUS, as it is very well supported under Linux) - you can compete with Pro Tools systems, easily. The latency is among the best of the DAW's in the studio, and while its fair to say that the software packages available are not as polished as the commercial offerings, its still an amazing system full of tools to explore and use - thousands of plugins, soft synths and instruments, tons of unique apps that, once you get involved, will give you great capabilities, e.g., seq24, hydrogen, zynaddsubfx = instant jam party, once you get it configured with aconnectgui/Carla, of course..)
Its really worth taking a weekend, installing Ubuntu Studio somewhere, and going through the packages that have been included. They are deep, powerful, and most of all - free and open source. I can't tell you how great it was to have a reverb plugin open and in use, get asked a simple "how does reverb code work?", then bust out the sources and have a look for ourselves .. can't do that with any other DAW, and yet Ubuntu Studio is packed with apps that really work. Having the sources for everything is just astonishing in terms of what it offers the competent producer or engineer in understanding what's going on.
It's a tracker, and not a sequencer-style DAW, but unlike every other open source DAW, it is battle-tested, non-beta non-alpha post-1.0 release software, and capable of producing commercial-quality music.
AudioMass was well received in a recent feature on HN.
[0] Previous discussion: https://news.ycombinator.com/item?id=23337091
https://kx.studio/Applications:Carla https://github.com/falkTX/Carla https://user-images.githubusercontent.com/108225/87578308-26...
Two of my favorites are in the list, Hydrogen and ZynSubAddFx.
...with a fast, simple UI? :)
So far I've poked at Ardour, but
a) I was pretty sure it was absolute overkill for my simple purposes,
b) The program felt kinda clunky, like if I moved wrong it would crash, and
c) I wasn't sure the program was subsample-accurate.
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I've pretty much never pursued playing around with audio or music because all the software out there is either undiscoverably obscure, or firmly out of my price range (which is $0, since I a) have no idea if audio editing will even be interesting, and b) don't know what program would be the most appropriate).
After throwing my hands up in the air for the 20th time at Audacity's remarkable sluggishness I stumbled on ReZound (http://rezound.sourceforge.net/ss.shtml) a few years ago and discovered a refreshingly fast tool with VUs that would happily run at 60fps on the ~20 year old machine I was using at the time. (2014 was interesting. I was using an 800MHz AMD Duron with 320MB RAM. And to reiterate, ReZound was completely usable on that machine.)
Sadly, while the most-recent SVN of ReZound does compile on modern Linux, project saving has been broken since the paleolithic era so you have to (re-)export as FLAC to save... and sometimes the edit process subtly injects single-sample gaps of silence which sound like clicks/pops (!), making the program unusable. Not to mention it uses the destructive edit model.
Wish it was in better shape, it's a fairly excellent program.
I'd say Ardour is one of the more mature(re: stable) open-source solutions on linux and has a fair bit of development effort behind it.
Personally usability wise I never quite figured it out, although it seems fairly feature packed (if you can figure it out)
Apparently Qtractor also supports non-destructive audio editing but I haven't really tried it yet.
Aside from that I know this is a thread on open-source, but I will point out Reaper has experimental native Linux builds which I've found to work quite well and Reaper (not $0, but minor nag screen) is also non-destructive.
[1] - https://www.youtube.com/user/audiogeekzine
[2] - https://www.youtube.com/channel/UCq297H7Ca98HlB5mVFHGSsQ
Not to be a dick, but it doesn't sound like you have a need to play around with audio or music. People who really want that make it happen, no matter how few tools they have at their disposal.
I didn't adequately clarify the sentiment I was getting at.
There are a million things I want to do with technology: machine learning, advanced robotics, data science, UI/UX research, networking/homelab experimentation, music/drawing/animation, photography, programming.
Sometimes significant events happen in life that throw you very far away from the path that you'd logically gravitate towards. Sometimes those events make sense; sometimes they don't. One of those happened for me in 1998, when my family realized the only viable resolution to the concerns they'd raised regarding the public school I was attending, would be to home-school. (The school was quick to clarify that it was not legal to transfer between schools.)
In any world, if I did things over I would absolutely have ticked the "[x] sound education" box. I don't understand math. I don't understand electronics. I don't understand a lot of things. I feel very much undone. It took 15 years to finally learn I had high-functioning autism and ADHD, figure out why the public school I'd attended had been so oppressive and condemning, and make sense of why my poor mother's best efforts never seemed to make a dent in my understanding. I'm now trying my best to make up for lost time, albeit without adequate resources.
I've learned that under-resourcedness is generally counterbalanced by having connections, and that a social network - a real, functional, practical one, not the all-thumbs kind you see on interactive TV - is one of the critical components of success in life, especially when (multiple) circumstances beyond your control make you stick out like a sore thumb and make sustenance of equilibrium orders of magnitude harder than the statistical average. But when those very circumstances make socialization and communication difficult, things can become very depressing. I guess the GP was a bit of a rant.
TL;DR, I have a VERY long list of "hey that could be a thing I could be really good at". It's huge. I've carried it for 20 years. I have no idea what I'm concretely good at. And I currently have no way to find out. It's a bit of a catch-22.
(Yes, I really was using a machine with 320MB of RAM in 2014.)
It's also one of the best supported and mature audio programs around, so stability won't be an issue at all
* GIMP for photo editing
* Krita for freehand drawing and for CMYK support
* Inkscape for vector images
* Scribus for desktop publishing (booklets, flyers etc)
* Blender for 3D graphics (modelling/rigging/animation) [1]
* Blender for 2D animation [1]
* Blender for video editing [1]
* Blender for compositing [1]
[1] Basically Blender is expanding in fields that are outside of 3D graphics and I believe that over time it became the best alternative in those fields.
So punching in illustrator:
https://youtu.be/U6Og9wtO9jE?t=640
Context: Someone was using fiverr to get people to play a tune on bass guitar. The supposed "pro" player was hooked directly into Ubuntu (it looks like Unity)
Anyone know what app in the background?
I recently discovered this niche, of building/using portable "digital instruments" with a heart of Linux, in my case running on Raspberry Pi with audio interface.
It's so exciting how affordable and practical this is, I feel like it's an area of exploration worth more attention.
A couple of related open-source/open-hardware projects:
Pisound - https://www.blokas.io/pisound/docs/
Zynthian - https://github.com/zynthian
In the latter's wiki/documentation, there's a big list of open-source synths bundled with their Linux distro.
http://wiki.zynthian.org/index.php/Zynthian_Supported_Synth_...
The above link is down at the moment, I think they may be switching CMS backend. Here's an archived page: https://web.archive.org/web/20191020093102/http://wiki.zynth...
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Edit: Here's a good one, from another comment:
I wish I had time to play with stuff like this more