Blockbattle.net - multiplayer tetris / TetriNET using JavaScript and Tornado
blog.blockbattle.net
blog.blockbattle.net
My only criticism is the op is really hard to beat :P
down: drop, e/r : turn piece left/right, up: faster descent
Unfortunately very very few people play Tetrinet anymore, I wish you the best to revive what was a great game!
Sometimes at the edges if you turn a piece full circle, the position changes(this shouldn't happen).
More powerful special blocks from original removed, when you clear 4 lines with a special block in it you only get 1 as opposed to 4 special blocks in the original. Both these changes will favor those with faster laying speed.
Keyboard repeat/delay is too long, would be great if these were customizable.
Suggestions: Match people with similar ppm Show the winner(wasn't obvious to me)
I'm one of the three people who helped work on this project. It was a fun exercise to learn about real-time browser-based communications.
For the next release we are planning on running a vote to find out which features are the most requested. Many people are already asking for hold piece. We have a lot of ideas about what new items could be implemented.
Sadly, I've become too used to www.tetrisfriends.com
Could be my connection but have other connections alive and well right now.
When my brother was around 17 or 18 he wrote a game called Tetrix for the Commodore that was very creative at the time, including head-to-head and different obstacles. So this is a big nostalgic for me.
Very well done.
Ratings?
I'm not sure how they handle bombs, since certain moves only make sense given bomb timing and positioning. Also not sure how they handle moves that become impossible at the very top of the screen -- if line timings are different, the replay ends up trying move to a place that a real player actually can't get to.
Edit/Note: If you're playing someone live, it'll say so under your names -- one of you will have 'host' and the other 'live.'
It seems like the issue with blockbattle is that you might get dumped into a fresh lobby with no players yet, although active players are in other lobbies. Perhaps "Find Opponents" should always dump you in an active lobby and an option should be added to create a new lobby?
All of this attention means you're going to get a nice C&D letter from the lawyers of Henk Roger's Tetris Co. LLC real soon, though.