This is roughly analogous to corporate IT operations. There's a set of standard services which everyone uses, and there's no innovation on the desktop by most users.
On the other hand, with software and R&D, the feedback loops are primary drivers of generating information (and value). This is why so many of us preach about "testing in production" for web services.
The core of these two philosophies is pretty much summarised by two books: The Goal, by E. Goldratt (ISBN: 9780884271956 ). The Principles of Product Development Flow, by D. Reinertsen (ISBN: 9781935401001).
Manufacturing Management is also all about metrics and counting productivity. Trying to apply similar metrics to tech leads to things like counting developers lines of code or defects.
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Edit: another aspect of manufacturing is limiting waste. In Toyota Production system this is called Muda - https://en.wikipedia.org/wiki/Muda_(Japanese_term)
Waste of overproduction (largest waste)
Waste of time on hand (waiting)
Waste of transportation
Waste of processing itself
Waste of excess inventory
Waste of movement
Waste of making defective products
Waste of underutilized workers
You can look at the other goals of TPS and see how they may or may not apply to software engineering: https://en.wikipedia.org/wiki/Toyota_Production_System
I'm not saying these are bad ideas or don't apply to software engineering, but I am saying that they don't apply in the same way.
With software the design-made-code, where software is what in automotive would be considered the design process is 100% of the cost, the shipping of bits is 0%. In automotive, it is more like 5% design vs 95% building the car, goes the other way.
When people apply manufacturing methodologies to design practices, it rarely works out. "Design" is messy, but people expect to be able to apply a manufacturing-like "LEAN" process to it. They are mixing goslings and goats.