I think your and OP's perspectives are not exclusive:
A. Yes, as you say, taken from a distance and considering the whole development lifecycle from idea to shipping, "compile time isn't really that bad for rust when you consider what it actually does for you".
B. However, -during- development, you want compile speed, regardless of all the benefits. I don't know about you, but I have a hard time rationalizing "it's okay, rustc is doing many things" at that moment. I just want it to be faster, and as OP mentioned, I hope there's a future where companies / sponsors get to "hiring about 25 people" to crunch and improve things noticeably (and I will do more than hope, I already donate money to Ferrous Systems to improve rust-analyzer, and will donate if a "make rust faster" fund asks for it). Your argument sounds to me a bit like "who cares about making Python faster? It's just glue". To which I answer: maybe (though not always), but even then but I'll take faster glue anytime :) .
To sum up: rust being already awesome and being "fast given all the thing it does" doesn't mean it shouldn't be faster, and doesn't mean speaking about it is futile.