Major Canadian ISP admits throttling World of Warcraft
arstechnica.com
arstechnica.com
All that to say, there really is no excuse for how badly we lag behind except for the de facto duopoly.
- Corrupt duopoly (the collusion is so deeply obvious to anyone not mentally crippled).
- Regulatory capture http://en.wikipedia.org/wiki/Regulatory_capture
One such example, Comcast and P2P: http://hraunfoss.fcc.gov/edocs_public/attachmatch/FCC-08-183...
Rural areas here are often underserved and it's no secret we are probably as bad as the US on that front. But worse? I doubt it.
My family in Barnwell, Alberta (pop. 600) has at least DSL these days, and possibly even cable, delivering streaming video and all that without any trouble. There are more remote locations so maybe it's not representative but it's the only info I have personally verified on that.
I live in BC and use Shaw's network to transfer at least 100 gigs per month, every month, at about 15mbps down and about 0.5 to 2 mbps up (like everyone else in North America). This costs $40/mo or something like that. I've done this for over 7 years and have received exactly 1 email from Shaw to inform me that I'm exceeding my limit. The email politely asked that I not do so and I ignored it without hearing anything further.
When mobile I use my phone as a 3G modem tethering my notebook and/or iPad to it using BlueTooth or WiFi. I have 6 GB of transfer each month and regularly use 2 to 6 GB each month. Speeds are pretty good at around 2 to 3 mbps down and something typically abysmal up. I pay $20/mo for the data service.
I have a choice in service on both fronts. Not enough choice for my liking, but a choice nonetheless.
So how is Canada worse than the US? I think we need to establish that the situation is indeed poorer here than in the US before we ask why.
Looks like the % of population online is similar: http://www.internetworldstats.com/stats14.htm#north
Any other relevant data on this?
I live in the US now and I can say confidently that US home broadband is well ahead of most of Canada (particularly, Ontario), where the data caps are onerous, throttling and packet shaping extreme, prices sky-high, and your throughput is not anywhere near advertised. Ontario is a complete internet backwater by any measure.
I'm currently with Cogeco cable and they're mostly accurate with their throughput even close to peak times, however the price is high and the bandwidth amount is appallingly low.
I'm actually lucky that being tech-knowledgeable I've been able to deal with their workers well (it helps one of my friends works there, but didn't help when I moved into my apartment as he couldn't do the install) so they'll max-out my up and down (my mother-in-law has 3mbps upload when she should have ~500K thanks to me talking to the guy).
Now that been whittled down to two, there are others but it involves cellular sticks and some long-range wifi involving grain silos.
My local ISP offers 5, 10, 15, 30 and 100Mbps service but the 30 and 100Mbps are capped at 250GB, I have 15Mbps/1Mbps without a cap since I have had it before caps were implemented.
So choice of an ISP is less, speeds are up but caps have appeared.
A month ago they were caught injecting ad's on top of google.com and apple.com, as well as replacing AdSense on arbitrary websites with their own advertising.
http://www.dslreports.com/shownews/Mediacom-Injecting-Their-...
http://www.nowpublic.com/tech-biz/rogers-customers-get-ad-la...
Oh, Canada.
Technically it's unrelated to illicit file sharing, other than that game companies, free operating systems, and pirates all distribute large DVD-sized files and thus seek the most efficient way to do so.
ISPs also dislike high-PPS low-packet-size (significantly lower than MTU) UDP traffic of uTorrent's uTP protocol, because it quite negatively affects the network hardware.
And, most important — ISPs, in fact, love P2P traffic when it happens between their peers, because such traffic does not consume uplink channels. When it's legally possible — they endorse it (for example, by setting up gaming servers or introducing locally-hosted software-update mirrors), when it's a gray waters of file sharing — they just don't stick their nose in other's business (unless law enforcement requests them so). Of course that's unless they want to make customers dissatisfied their service as network connectivity providers.
This is presumably what was specifically causing the WoW throttling from the article.
>>"We recently introduced a software modification to solve the problems our customers are experiencing with World of Warcraft. However, there have been recent changes to the game, which has created new problems. A second software modification to address these new issues will not be ready until June."
I'm not 100% sure, but iirc the "recent changes" had to do with WoW changing the TCP ack frequency when running, more than doubling or tripling the total number of packets sent over any given period of play time. They turned this on with a recent patch, but hotfixed it off temporarily because, as you said: "it quite negatively affects the network hardware". People with crappy routers/modems were apparently having problems staying connected.
A blizzard dev writes more in detail about it here: http://us.battle.net/wow/en/forum/topic/1965992365?page=15#2...