I think the main reason why open source has taken off is because access to a computer is available to many people, and as cost is negligible, it only required free time and enough dedication + skill to be successful. For hardware though, each compile/edit/run cycle costs money, software often has 5-digit per seat licenses, and thus the number of people with enough resources to pursue this as a hobby is quite small.
Reduce the entry cost to affordable levels, and you have increased the number of people dramatically. Which is btw also why I believe that "you can buy 32 core threadripper cpus today" isn't a good argument to ignore large compilation overhead in a code base. If possible, enable people to contribute from potatoes. Relatedly, if possible, don't require gigabit internet connections either, so downloading megabytes of precompiled artifacts that change daily isn't great either.