Microsoft interested in buying Warner Bros' gaming unit
reuters.com
reuters.com
But they bought and hollowed out the maker of the favorite online game of my childhood, turning it into a mobile game developer, renegged on releasing the server so the community could keep it going, and refused negotiations to sell the IP, which is pretty worthless AFAICT.
So I may be biased. If this goes through, I need to figure out who to talk to to see if we can recover it from whatever basement it's bit rotting in.
[Aside: I do wonder where all the relevant artifacts would be kept. Do they have a vault with floor to ceiling shelving with all sorts of old stuff? Or is it all in the "cloud"?]
I have no idea of what it takes to run a massive game studio like the one Microsoft has, but I can judge their games output, and outside of Halo and Forza, there is nothing for me there. I don't have much faith in them, and this seems like the kind of bad opportunity they'd pursue.
The free-flowing combat in Arkham Asylum inspired countless other games including Shadow of Mordor.
I hate this as a potential acquisition because I hate the trend towards more platform exclusives and this is definitely a move towards XBox/XCloud exclusivity.
xCloud is likely to support every device that will have them. The current focus is on Android, but Microsoft has been working hard to convince Apple to let them have a first class XCloud experience on iOS, and there's rumors that Microsoft is trying to sweeten the pot with strong macOS support by xCloud.
A bunch of Microsoft's Xbox "Exclusives" have quietly made their way to Switch over the last few years, complete with Xbox Account signin, and lots of rumors have been that Microsoft wants to heavily push Xbox as a cross-platform multiplayer stack on Switch, to point where the craziest rumors have been that Microsoft was even trying to sweet talk Nintendo themselves in letting them take over the gaming account system on Switch and leave Nintendo to core competencies. (With the recent Nintendo Account hijacking issues, that may even be a wise plan. Nintendo seem like they'd rather not be stewards of a complicated account system if they could get away with it.)
In fears over Google's Stadia and nVidia's Cloud Gaming, Sony and Microsoft even announced a shared xCloud infrastructure plan, with xCloud going to take over some of PS Now's backend. That opens the possibility, as wild as it sounds, at this point that we might see more "Xbox Exclusive" games on PlayStation at least via xCloud on PS, given that announcement. (And Microsoft does have non-"Xbox Exclusive" games on PlayStation today, though that mostly just means Minecraft right now.)
Again, almost all of that is scuttlebutt, rumors and rumors upon rumors, so it is definitely not "clear" what if anything Microsoft is thinking here, but "Xbox Exclusive" seems a lot more "flexible" than any of the other console platforms, because Microsoft's idea of a platform has shifted a lot with Azure.
(Though it's stranger for me in that I will have less trouble with the MMO version of that experience. Don't know why it it irritates me more in single player games. Something to do with having more people to show off my grind status to, and maybe more acceptance that an MMO treadmill will "never" end so I don't have to 100% it, but a single player game does have a 100% completion to try for.)
I have a pretty bad impression that AT&T, and WB especially, doesn't have a good enough handle on its IP licenses to make a strong IP deal with Microsoft. (Such as the number of IPs that its own videogame companies once created but WB has no ideas if it owns the rights to them is fascinating. For instance, it's likely WB's fault that there will never be a re-release of No One Lives Forever. They have no idea if they have the rights to it, despite owning what's left of Monolith that developed it.)
> For example, the Mad Max game was their best open world entry, but it failed to reach sales expectations due to the lack of appeal of the media property.
Mad Max is pretty well regarded brand. My impression was that WB didn't know how to market the game, badly timed its release, and accidentally gave the first impression it was a direct "movie tie-in game" which has decades of game history of bad "movie tie-in games" against it. By the time reviews came it it was tough to overcome that first bad impression.
So far Microsoft doesn't seem to have similar marketing blunders in their games division.
> but I can judge their games output, and outside of Halo and Forza, there is nothing for me there
You might be surprised, They've bought a lot of development companies in the last two years and have been expanding back out from just Halo/Forza/Gears/Minecraft (and don't forget Rare!), after the late Xbox 360 sale/collapse/divestment of studios when they decided to focus more on publishing than first party development (Lionhead RIP, Bungie, Ensemble RIP, etc). Among others, Microsoft has lately picked up Double Fine, Obsidian, inXile, and created three or four development houses that haven't made major announcements yet other than logos and game developers leading them.
It'll be a few years before all the M&A/Development work bears fruit, changes their image beyond their "safe" mega-franchises.
Much of WB Interactive's studios have rich and interesting pedigrees and on paper it seems like the kind of risky opportunities they have been taking in their M&A strategy to beef up their first party development assuming they manage to untangle access to as much of the IP rights as they could from AT&T/WB. Especially if they got the Lego videogame license with the sale of WB's TT Games, that would create a huge force at Microsoft given they already own Mojang (Minecraft).
Perhaps someone smarter than me can elaborate, but why is microsoft buying up IP thats arguably crested by around four years?
Mortal Kombat: Nuts & Bolts
As a fan of Halo, I want them to support the Xbox forever, but as an investor, I wish they'd stop.