A Journey building a fast JSON parser and full JSONPath, Oj for Go
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I've seen parsers where the same real task, say parse, map, and reduce a 100MB of doubles encoded as JSON. In a decent library it is taking much less than half a second and very little memory, say the size of the result and the memory mapping of the JSON document. In many common libraries it takes multiple seconds while using hundreds/gigs of memory. That means one has to pay for bigger machines with more uptime per task. That is giving money away.
A little ETL goes a long way.
Fortunately, this is really only true at the application level. Space/line delimited byte strings and binary formats are used frequently at lower levels.
That sounds like a very bad use case for JSON. I would be surprised if your program wasn't more efficient with an ad-hoc binary format for that piece of data.
It was a bit contrived true, but when some are doing it in 0.1s and many are in the 1.5-2s range, and that was parse time, not loading the data or startup. If I would go binary it would probably be something like protobuf, not ad-hoc. Ad-hoc has issues with maintenance, interop, and tooling.
Yes, I agree with that. It's a neat format if you have small pieces of information to move around, and it's very easy to read for humans, but for large enough data, wouldn't it turn into a bottle neck?
> If I would go binary it would probably be something like protobuf, not ad-hoc. Ad-hoc has issues with maintenance, interop, and tooling.
Indeed, there's always these dimensions to take into consideration, as well as evolution. The main issue is to find a library/format which is well supported across all sort of languages, and JSON has that. I don't know if there are many binary formats with the same level of support.
I suggested ad-hoc because the format seemed simple enough to be mmapped directly, or something equivalent (not sure how scripting languages would do in that case).
JSON is just an higher abstraction layer which might introduce errors.
for i = range arr {
sum += arr[i]
}
for _, c = range arr {
sum += c
}
... but the latter is 4 bytes shorter in x86. The compiler takes things literally.Um, no, they arent:
> No official benchmarks are available but in informal tests Oj is 30% faster that [sic] simdjson.
Source: https://github.com/ohler55/ojc/blob/master/README.md#benchma...
If you have benchmarks that show otherwise, that would be great for the discussion here, but your point appears to have already been addressed?
"Informal tests", especially ones with zero description as to what was being tested or even ballpark numbers as to how fast this system supposedly run, may not entirely address this point.
We wrote a paper and anyone curious about our methodology can download and run simdjson with a few clicks and verify our performance claims, which (I hope) are well-described in the paper and line up with the arguments we make in favour of the design.
Given that no indication of what was being measured is provided, it's kind of hard to tell what this performance claim even is, or how to verify it.
The reification problem is awkward but it's a different problem for each language. I did daydream of breaking some API boundaries and using SIMD to magic up some Python structures directly, but this would be incredibly brittle. Someone would probably use it but the chance of getting burned by this is... high.
ojc_parse_str 1000000 entries in 709.300 msecs. ( 1409 iterations/msec)
simdjson_parse 1000000 entries in 450.724 msecs. ( 2218 iterations/msec)
In those results simdjson is roughly 60% faster.Telling simdjson we have aligned input gives us further improvement:
simdjson_parse 1000000 entries in 369.234 msecs. ( 2708 iterations/msec)
About 90% faster. Example changes: simd_parse(const char *str, int64_t iter) {
simdjson::dom::parser parser;
int64_t dt;
+ auto padded = simdjson::padded_string(std::string_view(str));
int64_t start = clock_micro();
for (int i = iter; 0 < i; i--) {
- simdjson::dom::element doc = parser.parse(str, strlen(str));
+ simdjson::dom::element doc = parser.parse(padded);
}
dt = clock_micro() - start; ojc_parse_str 1000000 entries in 3607.615 msecs. ( 277 iterations/msec)
simdjson_parse 1000000 entries in 418.997 msecs. ( 2386 iterations/msec)
and might as well throw in my own parser... uj_parse 1000000 entries in 1959.731 msecs. ( 510 iterations/msec)
The -O3 seems to make a large difference for simdjson.Thank you for being civil with your reply. Much appreciated.
simdjson relies deeply on inlining to let us write performant code that is also readable.
Sorry to have sent you down a blind alley!
One thing to note: if you want to get good numbers to chew on, we have a bunch of really good real world examples, of ALL sizes (simdjson is about big and small), in the jsonexamples/ directory of simdjson. And if you want to check ojc's validation, there are a number of pass.json and fail.json files in the jsonchecker/ directory.
UPDATE and your test data is quite short. You're maybe mostly measuring startup overhead?
As for the length of the test, I also tried with 10 times the number of iterations with the same results but then the simbbench takes almost a minute to complete. I figured 5 seconds was good enough to get the results and someone can bump up the iterations if they want to.
The test is not realistic. Measuring performance on small cases is a legitimate use case, of course, but using the same data every time means that both ojc and simdjson will train the branch predictor almost perfectly on any modern architecture. This will help either parser during its "branchy" code, which is all of ojc and a significant portion of simdjson (despite all our yelling about how great SIMD is, once we have tokens, we go to a fairly traditional state machine).
On a tiny message, startup costs are probably more significant. Fixing buffer alignment, -O3, and working with larger messages I would not be shocked to see a factor of 20x. There's nothing wrong with ojc but it is a typical parsing strategy that isn't all that different from the other 'normal' JSON parsing libraries that we evaluate (RapidJSON, sajson, dropbox, fastjson, gason, ultrajson, jsmn, cJSON, and JSON for Modern C++).
It's not clear to me why you were so convinced that your library, by extension, would run 10-25x faster than all these other libraries. With the exception of RapidJSON and sajson - which have some performance tricks to go faster - most of these libraries read input in the same way.
EDIT: Actually, there is a parameter 'realloc_if_needed' that defaults to true and that will reallocate the string because it assumes you haven't padded it. You're likely just measuring malloc performance.
Most real world applications like sockets read into a buffer, and can easily meet this requirement.
If you are interested to know what it's for, the place where it parses/unescapes a string is a good example. Instead of copying byte by byte, it generally copies 16-32 raw bytes at a time, and just sort of caps it off at the end quote, even though it might have copied a little extra. Here's some pseudocode (note this isn't the full algorithm, I left a out some error conditions and escape parsing for clarity):
// Check the quote
if (in[i] == '"') {
i++;
len = 0;
while (true) {
// Use simd to copy 32 bytes from input to output
chunk = in[i..i+32];
out[len..len+32] = chunk;
// Note we already wrote 32 bytes, and NOW check if there was a quote in there
if (int quote = chunk.find('"')) {
len += quote;
break;
}
len += 32; // No quote, so keep parsing the string
i += 32;
}
}I wish there was a standardized attribute that C++ knew about that pretty much just said "hey, we're not right next to some memory-managed disaster, and if you read off this buffer, you promise not to use the results".
It is awful practice to read off the end of a buffer and let those bytes affect your behavior, but it is almost always harmless to read extra bytes (and mask them off or ignore them) unless you're next to a page boundary or in some dangerous region of memory that's mappped to some device.
This attribute would also need to be understood by tools like Valgrind (to the extent that valgrind can/can't track whether you're feeding this nonsense into a computation, which it handles pretty well).
Also, number of iterations is not the issue. Length of the input is. What happens if you r json is a few kb, is bigger than l1/l2 cache, ....
I have no doubt a more complete set of benchmarks could be made with various sized JSON and from file as well as string. This was put together quickly to get an answer to the questions raised in this post. Since it does seem to be a topic of interest I'll expand and cleanup the tests in the future but for now it does give at least one data point.
You might notice that the somdjson::dom::parser is reused. Without that optimization to allow warming up the iteration/msec was only 160.
Given your response, I spent 10s extra reading the simdjson docs and noting you violate the SIMDJSON_PADDING requirement. So either your code is a crash waiting to happen, or you use a very non- optimal code path in simdjson that requires it to re-copy all data.
That's also the maximum amount of attention you'l get from this random stranger. my time is up ;-)
As for the path in simdjson being non-optimum and having to copy bytes, that should be expected if the string is to be modified. The buf argument type is a const after all so it should not be modified. In any case, glangdale's code is clean and solid so I doubt his code is anything but optimized and the examples correct.
Suppose there is a socket with json data. What you do is, at init you create 1 or more buffers of, say, 64kb+required padding. Then, when epoll or whatever says there is data, you call read on this buffer. This gives you a length.
At this point, you have a padded buffer and a length, so requirements for simdjson(reallocifneeded=false) are met, so you can now parse at full speed. When done, reuse the buffer for the next epoll/read cycle.
There are complications, of course. Data is not guaranteed to arrive all together in 1 read call. There might be a http library feeding you. All of this amounts to mostly buffering and chunking. When carefull, they can be solved in a mostly zero copy way, ready for optimal simdjson.
The example simdjson code you refer to is a kind of demo mode. It gets you of the ground quickly, but is far from optimal.
I assume simdjson does not write to the buffer. It just reads more than 1 byte at once, so if it reads say 8 bytes and there is only 1 left, it will read 7 bytes of random junk. And discard them when it notices its unheeded optimism. However, it needs to be allowed to read these extra bytes without causing a SISEGV, hence the padding.
UPDATE all of this an educated guess, the simdjson authors are welcome to fix/finetune whatever I said.
That being said, simdjson does take an interesting approach and for just pulling out specific parts of a JSON document it is very fast.
simdjson is designed to do the opposite of what you describe - nearly all the intellectual work in simdjson was focused on parsing a whole document in one hit, not on "pulling out specific parts of a JSON document".
So, I'm quite unclear on how you could derive a measurement that made us look fast on pulling out specific parts of a JSON document. That being said, I don't have a lot of experience with the current simdjson DOM traversal code and maybe there's some terrible "buried treasure" there (I mean sarcastically - i.e. we have some dumb decisions, maybe?) that you're tripping over. But the one-shot "parse" should be fast.
Anyhow, if you could try to code up something to show parsing speeds on workloads similar to what we describe at https://github.com/simdjson/simdjson it would be very interesting. We've made the effort to make all our benchmarks repeatable - if your approach is faster it would be cool and surprising.
That latter task is a valid use case, and interesting in itself, but not something we really knew how to measure and write about. The problem is with those sort of benchmarks is that they tend to resemble a "ask yourself a question then answer it" - I couldn't think of a good way of coming up with a set of "let's query a JSON file for a specific thing" benchmark that didn't seem ludicrously contrived.
I’ve never used either library, so I don’t care which one is faster, but I would generally trust the author of the library to have tested the performance at some point more than I would trust someone who isn’t the author to comment on the performance of code they’ve never tested.
The author of that library isn’t present to make their case, so you’re the only one of the two who could provide evidence right now.
EDIT: the author is present now: https://news.ycombinator.com/item?id=23738512
simdjson is a massively popular library (~9.9k stars, the third most popular json library on GitHub), that is well known to beat the pants off of every other json library. Likewise the simdjson library has reproducible benchmarks in its own repo with charts and the like. So yes, I would consider that statement pretty much "worthless" given the popularity of simdjson.
When we introduced simdjson, we went out of our way to explain (a) why we thought it might be faster than other libraries and (b) how people could replicate our measurements or find fault in our methodology. There were zero performance claims, public or private about the performance of simdjson before this material was available.
In my long experience, undocumented and non-reproducible performance claims suffer from the fact that people generally stop benchmarking when they get the result that they wanted to hear, even if the absolute numbers involved are unreasonable. It's very easy to make mistakes in performance measurement (compiling simdjson with anything short of -O2 or -O3, doing repeated runs of a tiny input and thus getting perfect branch prediction behavior), but people generally fix these mistakes only on the side that makes their stuff look good.
Back when I worked on the Hyperscan project ( https://github.com/intel/hyperscan ), we had an API call that allocated scratch memory (necessary due to Hyperscan's rather constrained approach to memory usage). I lost count of the number of times we had users run this allocation (which only ever needed to be done once per thread, effectively) inside their measurement loop. And whenever we were competing against an incumbent system and the people doing the measurement were the authors of that incumbent system, it was amazing how quickly they'd accept the "truth" of their benchmark run.
Trusting one more than the other is not the same as blindly trusting one and never running my own tests. The author who put in the effort to develop and benchmark their library deserves more benefit of the doubt than some drive-by commenter, in my opinion.
If I needed a high performance JSON parsing library, I would definitely set up a benchmark representative of my use case, and test a few different libraries. JSON libraries are usually pretty ergonomic and easy to swap between, so it shouldn’t be an arduous task.
Your very first two comments in this thread were far more insightful than {random internet person} just saying over and over that simdjson can’t possibly be slower, and those comments of yours on their own merit would have removed the need for me to leave any comments whatsoever to defend the original HN post, even without needing to observe that you’re an expert in this field, which just lends further credibility to your comments.
I think the rest of the discussion that occurred was really interesting to watch!
But please keep the editorializing in check too, it is etiquette to mention edits, and continually editting breaks continuity in the discussion. As you pointed out yourself.
Basically the two packages are different in what they provide. OjG returns simple go types and instead of a simple Get() it provides a full JSONPath implementation. Different but both have their uses so depending on a user's needed one might be better than the other.
Open source is also a sort of portfolio for many people, I think. Resumes can only tell you so much; code speaks volumes. It pays, just not directly or immediately.
Though my first job in Silicon Valley-sized tech was at Netscape, and I got that specifically after writing some big open source patches for Mozilla. So it can sometimes pay more directly.