If WebGL and Flash competed on an equal footing the WebGL tools (including Flash-like, newbie-friendly frameworks) would be forced to get better than Flash.
If WebGL and Flash competed on an equal footing the WebGL tools (including Flash-like, newbie-friendly frameworks) would be forced to get better than Flash.
- Strongly typed language (js is still not there) - interestingly Microsoft killed Ecmascript 4 which was AS3, but are now championing typescript) - Canvas api is basically the flash.graphics api - Tweeting libraries - It didn't invent Ajax at all, but wow was it great at the times for dynamic data - 3d in your browser, and it was fast too for computers of its time - 2d / 3d transformations per object - custom font loading - reusable components
There was a lot about flash that was bad also, like compiling it was a chore, flex was a disaster, but it pushed the web forward so for that I am thankful
An open alternative was available - HTML5 games were possible before Chrome started disabling Flash by default. Smartphones and social media really killed the market for online browser games - you really don't seem them anymore other than .io games. For anyone developing games, the return is far greater in the app store vs. online. Ad Revenue, if your name isn't Google/Facebook is a joke. I can't imagine why anyone would develop a browser game today when the App Store exists.