I can't find the video link, but the slides from that session are here: https://datatracker.ietf.org/meeting/106/materials/slides-10...
Webtransport is designed as a 'QUIC-native' client-server communication protocol to replace websockets. You can think of it like websockets but better (faster handshake, it reuses the http2 / QUIC connection, and you can relax websocket's reliability & ordering constraints). Or you can think of it as WebRTC, except way simpler for the 95% case where you want to communicate server/client.
I'm excited about it for browser based video games.
It looks complicated, but there's very little thats new here for browsers and web servers to implement. Remember QUIC is already built on top of UDP, and internally, QUIC supports basically all of webtransport's features natively. Webtransport mostly just re-exposes many of QUIC's features to applications. Browsers and HTTP servers are adding all that functionality anyway - so we may as well take advantage of it in our web applications.
My favorite criticism voiced at the IETF was the name - webtransport has nothing to do with the web, and its not a transport. Its mostly just an application API around some of QUIC's features, with fallbacks for HTTP 1.1 and HTTP2.