It's 99% passive. I am making around $150 per month.
This is the simple method I followed (CPSO)
Customer => Problem => Solution => Offer
1.) find a topic with enough interest (customer finding activity)
2.) identify a single problem in that topic (Problem finding activity)
3.) provide a clear cut solution to the problem Make sure they get a result by the end of it. Record your screen showing the solution without any fluff. (Solution providing activity)
4) Create a compelling offer and present to the customer (Make a compelling offer activity)
For the last part (offer), I created a video which is almost 45 minutes long and taught nearly 90% of the course. There's no need to buy if you watch the intro video which is free to preview on the course.
It's doing well.
Watch the preview video, and you are good to go—no need to buy it. But if you want to support an honest creator, then please consider purchasing the course using the following link. Many thanks.
https://www.udemy.com/course/keyword-golden-ratio-formula-fi...
My approach was to find a nice of apps that where already popular and then see if I could make it better.
After 5 games or so, ads will start to appear. Just normal sidebar ads. I've made it so people won't be blasted with ads the very first time they enter the site, so they'll get the "optimal" experience to start with.
On the other hand I can make things like https://online-solitaire.com/ and https://habitualapp.io/ as a one-man operation.
I spend a lot of time on https://dribbble.com/ when I initially started designing and that's often where I go to find inspiration these days as well.
Besides that, I'd suggest to doing as many design-related projects as possible. They don't have to be big. They just need to force you to go through the process of going from thought to an actual design. A lot of people practice design by re-designing already existing apps.
The tool of the trade nowadays, when it comes to websites and apps at least, is https://www.sketch.com/, which I can highly recommend.
Hope that helped a bit more.
So your tips are quite helpful since I've never tried to start from a blank canvas. Also, dribble.com is a really cool tip.
Thanks! :D
I think I spend about $60 a month hosting it. My biggest expense right now is Moz which is $100/month.
I have a question. So how do you deal with sites which deliver the same content as you? Like, say you come across another site which also delivers playing card games like yours, would you go after it legally or something? Or have you faced issues where you have been told you are plagiarizing the game from another place?
Pardon my ignorance. I am unfamiliar when it comes to this kind of knowledge.
If you want to leverage your time to make money when you sleep, you need to do the work to acquire income producing assets.
Here's some ways you could monetize your skills as a developer:
- Provide value for free (blog posts, code, videos, whatever) to grow an audience, then sell courses or paid content to that audience.
- Create open source software that other people need, then sell training videos on how to use it.
- Build an audience for your blog, and join a developer/tech focused advertising network.
Please don't do this, I personally hate this motivation for Open Source development.
The incentive of the project developer is not aligned with the user. The developer has the incentive to make the software complex and unintuitive, so that people require training to use it.
Any proposed changes to make the project easier to configure, threaten the income of the developer and will probably not be considered...
Monetisation is extremely hard to get right in open-source software.
Make it 1 dollar a month. let us talk to each other. Keep our profile there for years without us having to take an action. if somebody finds me and wants to talk to me - I want to get an email about it. I don't understand why such a simple app (browse, filter, message, get notifications) has to cost 10/15 bucks a month. make it 10 a year.
I like to make wordclocks. I like the process of figuring out better manufacturing processes. Some people buy them. Win win situation.
I don’t sell many, but enough to pay for my cnc.
If you see other items similar to yours, then there is likely demand. If you don't, then you could experiment by making a few and listing them.
You might be better off selling them at craft shows or selling on consignment through a local small business.
Search for a local warehouse that provides order fulfillment services and see if you can have them ship your benches.
A place like that ships enough packages they can usually get lower shipping rates than other businesses. I own a company like that in Ohio. With my rates it costs perhaps $30 to ship a gaming PC to California... for an individual it might cost $75.