This is what draws my attention more:
> //FIXME: There's a threading issue in CryPhysics with ARM's weak memory ordering.
https://github.com/CRYTEK/CRYENGINE/blob/6c4f4df4a7a092300d6...
Translation: "We have race conditions in our C++, but x86 is lenient enough and current MSVC not aggressive enough to make it crash and burn constantly on our main platform."
Coincidentally, I finished Crysis 1 today. That involved the first four crashes I had with the game, three of which were in the final battle.