A Few Android App Developers Rake in Millions
wired.com
wired.com
It seems like there are lots of developers who would naturally prefer developing on Android to developing on iOS. Additionally, the recent stream of developers getting more and more pissed off at Apple probably has been resulting in at least some switching, albeit not the exodus that some of those pissed off people predicted. (The allure of big money trumps the fear of frustration -- and Apples store certainly has the allure of money.)
The Android audio APIs are still too primitive for a bunch of apps I want to write but there are others that should be ok. Maybe I'll test the waters.
- Your best shot at Android is to make an app that doesn't push the hardware. We built a high-end game, but we couldn't afford to keep supporting the latest devices. In fact, our game crashes hard on the Xoom/Gingerbread, but it's not making enough money to justify a fix. Fragmentation is a huge problem on Android, so for indie devs, staying low-end is the only real alternative.
- Our games have been featured by both Apple and Android, and been in both top selling lists. Our Apple revenue was easily 50x our Android revenue.
- I think you'll have better luck from a free, ad-supported app instead of a paid app on Android.
- If you want to make livable money, then your options are: (1) get as iOS app featured by Apple, or in the top 200 apps for a long time, or (2) create a stable of smaller apps that work well on all iOS/Android and don't need to be ported/tested on each individual device.
Getting into the top 200 seems tough.
That's why I formed the Android Developers Union: http://andevuni.org - We need better conditions!