Game console GPUs are middle-end at best. They compensate by huge amount of hardware-specific optimizations since game developer can only target few models of hardware during 5 years lifecycle and devkits for hardware become available for game engine developers almost 2 years in advance.
Apple sales for Mac are much smaller numbers compared to consoles, they change generations more quickly and amount of optimization in GPU-intensive apps is nowhere close to consoles.
So they might be able to compete with Intel iGPU, but that's nowhere close to AMD or Nvidia offerings.