It’s just worse in every respect and the headsets cost three times as much for the equivalent sound quality.
It’s just worse in every respect and the headsets cost three times as much for the equivalent sound quality.
The weird thing is, low latency wireless audio transmission is quite common. Like those used for in-ear monitoring on stage, or wireless guitar cables, that just broadcast over rf frequencies. I don’t understand why no one sells headphones using technologies like this, even if it meant a dongle that needs to be plugged into your computer as well.
Interference would probably be an issue if a full train car of people were trying to use this or something, so I get why Bluetooth is a better, more standardized default. But I would love to have the option of an alternative. I would definitely buy low latency wireless headphones to use while playing music.
The new Qualcomm aptX adaptive standard supports lowish latency - ~80ms.
list of official supported devices: https://www.aptx.com/product-listing?aptx_type=336
It might also work in general , with android 10 devices, but this need verifying.
Maybe this would be ok?
And from what I've seen in the best case scenario a usb audio interface is going to have a roundtrip latency of 4-5ms (thunderbolt can be much better, there are some that claim 1 or 1.5 ms).
So IMO that means ideally wireless headphones need to stay < 3-5ms to be an unnoticeable replacement for wired ones.
More niche, but close to my heart, it also basically kills rhythm video games. Those can mostly compensate for display latency, but compensating for audio latency is more troublesome--particularly if the exact amount of latency isn't constant.
Top level players can stay in the +/-33ms window for thousands of notes without making a single mistake, and "full marvelous combos" where you stay in the +/-16ms window for an entire song are not unheard of.
That's the kind of timing we are talking about.
And it indeed comes with a USB "dongle"/base-station, with a cable and about the size of a watch, so not really usable on a train etc. (I use wired headphones when working away from my desk).
Also the custom dongle has an 3.5mm output plug for speakers, which will automatically turn off when you switch on your headset.
If only Steelseries would make noise-cancelling headphones...
Compared to Wired Headphone of 5ms latency.
At least Apple continues the R&D to lower latency. Hopefully someday it will reach sub 50ms.
A normal old school ISM band headphone with transmitter base is better for TV but the dongles travel better.
However there are some people who are more sensitive to this than others.
50ms would be two frames at 25fps, which is already quite much indeed. Anything beyond that is just a crime against anybody who worked hard to sync sound and image.
https://www.aptx.com/product-listing?product_category=7&aptx...
That being said, waiting multiple frames for video playback to start while audio buffers fill and transmit is a shitty experience - so it’s always good to reduce it.
1us = 300m
1ms = 300km
people with a desktop computer are a minority thou.
The problem is trying to use and app like GarageBand where you need instant response to instrument control. In fact, first time you open GarageBand and it detects you’re using Bluetooth it’ll give you that warning.
What do you mean by "playing"? I play the digital piano with wired headphones, and with bluetooth sound it is absolutely unplayable due to the latency.
But on the minus side, I have a chirp in my headset (obviously some interference from the motherboard) when connecting with a wire that isn’t there over Bluetooth.
Sometimes wires fail too.